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-rw-r--r--src/ClientHandle.h138
1 files changed, 71 insertions, 67 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 27bfc756c..05d05e052 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -122,73 +122,77 @@ public:
// The following functions send the various packets:
// (Please keep these alpha-sorted)
- void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
- void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
- void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
- void SendChat (const cCompositeChat & a_Message);
- void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
- void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
- void SendDestroyEntity (const cEntity & a_Entity);
- void SendDisconnect (const AString & a_Reason);
- void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
- void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendEntityHeadLook (const cEntity & a_Entity);
- void SendEntityLook (const cEntity & a_Entity);
- void SendEntityMetadata (const cEntity & a_Entity);
- void SendEntityProperties (const cEntity & a_Entity);
- void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityStatus (const cEntity & a_Entity, char a_Status);
- void SendEntityVelocity (const cEntity & a_Entity);
- void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
- void SendGameMode (eGameMode a_GameMode);
- void SendHealth (void);
- void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
- void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
- void SendMapInfo (int a_ID, unsigned int a_Scale);
- void SendPaintingSpawn (const cPainting & a_Painting);
- void SendPickupSpawn (const cPickup & a_Pickup);
- void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
- void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
- void SendPlayerAbilities (void);
- void SendPlayerListItem (const cPlayer & a_Player, char a_Action);
- void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
- void SendPlayerMoveLook (void);
- void SendPlayerPosition (void);
- void SendPlayerSpawn (const cPlayer & a_Player);
- void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
- void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
- void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
- void SendExperience (void);
- void SendExperienceOrb (const cExpOrb & a_ExpOrb);
- void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
- void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
- void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
- void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
- void SendStatistics (const cStatManager & a_Manager);
- void SendTabCompletionResults(const AStringVector & a_Results);
- void SendTeleportEntity (const cEntity & a_Entity);
- void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
- void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
- void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendWeather (eWeather a_Weather);
- void SendWholeInventory (const cWindow & a_Window);
- void SendWindowClose (const cWindow & a_Window);
- void SendWindowOpen (const cWindow & a_Window);
- void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
+ void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const cCompositeChat & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityHeadLook (const cEntity & a_Entity);
+ void SendEntityLook (const cEntity & a_Entity);
+ void SendEntityMetadata (const cEntity & a_Entity);
+ void SendEntityProperties (const cEntity & a_Entity);
+ void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendEntityVelocity (const cEntity & a_Entity);
+ void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
+ void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
+ void SendMapInfo (int a_ID, unsigned int a_Scale);
+ void SendPaintingSpawn (const cPainting & a_Painting);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
+ void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
+ void SendPlayerAbilities (void);
+ void SendPlayerListAddPlayer (const cPlayer & a_Player);
+ void SendPlayerListRemovePlayer (const cPlayer & a_Player);
+ void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
+ void SendPlayerListUpdatePing (const cPlayer & a_Player);
+ void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName);
+ void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
+ void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
+ void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
+ void SendExperience (void);
+ void SendExperienceOrb (const cExpOrb & a_ExpOrb);
+ void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
+ void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
+ void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
+ void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
+ void SendStatistics (const cStatManager & a_Manager);
+ void SendTabCompletionResults (const AStringVector & a_Results);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (const cWindow & a_Window);
+ void SendWindowOpen (const cWindow & a_Window);
+ void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
// tolua_begin
const AString & GetUsername(void) const;