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-rw-r--r--src/Cuboid.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp
index 0a454a8f3..1aa1e92e1 100644
--- a/src/Cuboid.cpp
+++ b/src/Cuboid.cpp
@@ -99,7 +99,7 @@ bool cCuboid::DoesIntersect(const cCuboid & a_Other) const
{
ASSERT(IsSorted());
ASSERT(a_Other.IsSorted());
-
+
// In order for cuboids to intersect, each of their coord intervals need to intersect
return (
DoIntervalsIntersect(p1.x, p2.x, a_Other.p1.x, a_Other.p2.x) &&
@@ -116,7 +116,7 @@ bool cCuboid::IsCompletelyInside(const cCuboid & a_Outer) const
{
ASSERT(IsSorted());
ASSERT(a_Outer.IsSorted());
-
+
return (
(p1.x >= a_Outer.p1.x) &&
(p2.x <= a_Outer.p2.x) &&
@@ -158,7 +158,7 @@ void cCuboid::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY,
p2.x -= a_SubMinX;
p1.x += a_AddMaxX;
}
-
+
if (p1.y < p2.y)
{
p1.y -= a_SubMinY;
@@ -169,7 +169,7 @@ void cCuboid::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY,
p2.y -= a_SubMinY;
p1.y += a_AddMaxY;
}
-
+
if (p1.z < p2.z)
{
p1.z -= a_SubMinZ;