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diff --git a/src/Defines.h b/src/Defines.h
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+
+#pragma once
+
+
+
+
+
+typedef unsigned char Byte;
+
+/// List of slot numbers, used for inventory-painting
+typedef std::vector<int> cSlotNums;
+
+
+
+
+
+
+// tolua_begin
+
+/// How much light do the blocks emit on their own?
+extern unsigned char g_BlockLightValue[];
+
+/// How much light do the block consume?
+extern unsigned char g_BlockSpreadLightFalloff[];
+
+/// Is a block completely transparent? (light doesn't get decreased(?))
+extern bool g_BlockTransparent[];
+
+/// Is a block destroyed after a single hit?
+extern bool g_BlockOneHitDig[];
+
+/// Can a piston break this block?
+extern bool g_BlockPistonBreakable[256];
+
+/// Can this block hold snow atop?
+extern bool g_BlockIsSnowable[256];
+
+/// Does this block require a tool to drop?
+extern bool g_BlockRequiresSpecialTool[256];
+
+/// Is this block solid (player cannot walk through)?
+extern bool g_BlockIsSolid[256];
+
+/// Can torches be placed on this block?
+extern bool g_BlockIsTorchPlaceable[256];
+
+/// Experience Orb setup
+enum
+{
+ //open to suggestion on naming convention here :)
+ MAX_EXPERIENCE_ORB_SIZE = 2000
+} ;
+
+
+
+
+
+/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
+enum eBlockFace
+{
+ BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
+ BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
+ BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
+ BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
+ BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
+ BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
+ BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
+
+ // Synonyms using the (deprecated) world directions:
+ BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
+ BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
+ BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block
+ BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
+ BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
+ BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
+} ;
+
+
+
+
+
+/// PlayerDigging status constants
+enum
+{
+ DIG_STATUS_STARTED = 0,
+ DIG_STATUS_CANCELLED = 1,
+ DIG_STATUS_FINISHED = 2,
+ DIG_STATUS_DROP_HELD = 4,
+ DIG_STATUS_SHOOT_EAT = 5,
+} ;
+
+
+
+
+
+/// Individual actions sent in the WindowClick packet
+enum eClickAction
+{
+ // Sorted by occurrence in the 1.5 protocol
+ caLeftClick,
+ caRightClick,
+ caShiftLeftClick,
+ caShiftRightClick,
+ caNumber1,
+ caNumber2,
+ caNumber3,
+ caNumber4,
+ caNumber5,
+ caNumber6,
+ caNumber7,
+ caNumber8,
+ caNumber9,
+ caMiddleClick,
+ caDropKey,
+ caCtrlDropKey,
+ caLeftClickOutside,
+ caRightClickOutside,
+ caLeftClickOutsideHoldNothing,
+ caRightClickOutsideHoldNothing,
+ caLeftPaintBegin,
+ caRightPaintBegin,
+ caLeftPaintProgress,
+ caRightPaintProgress,
+ caLeftPaintEnd,
+ caRightPaintEnd,
+ caDblClick,
+ // Add new actions here
+ caUnknown = 255,
+
+ // Keep this list in sync with ClickActionToString() function below!
+} ;
+
+
+
+
+
+enum eGameMode
+{
+ eGameMode_NotSet = -1,
+ eGameMode_Survival = 0,
+ eGameMode_Creative = 1,
+ eGameMode_Adventure = 2,
+
+ // Easier-to-use synonyms:
+ gmNotSet = eGameMode_NotSet,
+ gmSurvival = eGameMode_Survival,
+ gmCreative = eGameMode_Creative,
+ gmAdventure = eGameMode_Adventure,
+
+ // These two are used to check GameMode for validity when converting from integers.
+ gmMax, // Gets automatically assigned
+ gmMin = 0,
+} ;
+
+
+
+
+
+enum eWeather
+{
+ eWeather_Sunny = 0,
+ eWeather_Rain = 1,
+ eWeather_ThunderStorm = 2,
+
+ // Easier-to-use synonyms:
+ wSunny = eWeather_Sunny,
+ wRain = eWeather_Rain,
+ wThunderstorm = eWeather_ThunderStorm,
+ wStorm = wThunderstorm,
+} ;
+
+
+
+
+
+inline const char * ClickActionToString(eClickAction a_ClickAction)
+{
+ switch (a_ClickAction)
+ {
+ case caLeftClick: return "caLeftClick";
+ case caRightClick: return "caRightClick";
+ case caShiftLeftClick: return "caShiftLeftClick";
+ case caShiftRightClick: return "caShiftRightClick";
+ case caNumber1: return "caNumber1";
+ case caNumber2: return "caNumber2";
+ case caNumber3: return "caNumber3";
+ case caNumber4: return "caNumber4";
+ case caNumber5: return "caNumber5";
+ case caNumber6: return "caNumber6";
+ case caNumber7: return "caNumber7";
+ case caNumber8: return "caNumber8";
+ case caNumber9: return "caNumber9";
+ case caMiddleClick: return "caMiddleClick";
+ case caDropKey: return "caDropKey";
+ case caCtrlDropKey: return "caCtrlDropKey";
+ case caLeftClickOutside: return "caLeftClickOutside";
+ case caRightClickOutside: return "caRightClickOutside";
+ case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
+ case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
+ case caLeftPaintBegin: return "caLeftPaintBegin";
+ case caRightPaintBegin: return "caRightPaintBegin";
+ case caLeftPaintProgress: return "caLeftPaintProgress";
+ case caRightPaintProgress: return "caRightPaintProgress";
+ case caLeftPaintEnd: return "caLeftPaintEnd";
+ case caRightPaintEnd: return "caRightPaintEnd";
+ case caDblClick: return "caDblClick";
+
+ case caUnknown: return "caUnknown";
+ }
+ ASSERT(!"Unknown click action");
+ return "caUnknown";
+}
+
+
+
+
+
+inline bool IsValidBlock(int a_BlockType)
+{
+ if (
+ (a_BlockType > -1) &&
+ (a_BlockType <= E_BLOCK_MAX_TYPE_ID)
+ )
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+inline bool IsValidItem(int a_ItemType)
+{
+ if (
+ ((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
+ ((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
+ )
+ {
+ return true;
+ }
+
+ if (a_ItemType == 0)
+ {
+ return false;
+ }
+
+ return IsValidBlock(a_ItemType);
+}
+
+// tolua_end
+
+
+
+
+
+inline bool IsBlockWater(BLOCKTYPE a_BlockType)
+{
+ return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
+}
+
+
+
+
+
+inline bool IsBlockLava(BLOCKTYPE a_BlockType)
+{
+ return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
+}
+
+
+
+
+
+inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
+{
+ return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
+}
+
+
+
+
+
+inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export
+{ // tolua_export
+ if (!a_bInverse)
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_YP: a_BlockY++; break;
+ case BLOCK_FACE_YM: a_BlockY--; break;
+ case BLOCK_FACE_ZM: a_BlockZ--; break;
+ case BLOCK_FACE_ZP: a_BlockZ++; break;
+ case BLOCK_FACE_XP: a_BlockX++; break;
+ case BLOCK_FACE_XM: a_BlockX--; break;
+ default:
+ {
+ LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
+ ASSERT(!"AddFaceDirection(): Unknown face");
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_YP: a_BlockY--; break;
+ case BLOCK_FACE_YM: a_BlockY++; break;
+ case BLOCK_FACE_ZM: a_BlockZ++; break;
+ case BLOCK_FACE_ZP: a_BlockZ--; break;
+ case BLOCK_FACE_XP: a_BlockX--; break;
+ case BLOCK_FACE_XM: a_BlockX++; break;
+ default:
+ {
+ LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
+ ASSERT(!"AddFaceDirection(): Unknown face");
+ break;
+ }
+ }
+ }
+} // tolua_export
+
+
+
+
+
+inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false)
+{
+ int Y = a_BlockY;
+ AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
+ if (Y < 0)
+ {
+ a_BlockY = 0;
+ }
+ else if (Y > 255)
+ {
+ a_BlockY = 255;
+ }
+ else
+ {
+ a_BlockY = (unsigned char)Y;
+ }
+}
+
+
+
+
+
+#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
+
+inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
+{
+ // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ // a_Y = -sinf ( a_Pitch / 180 * PI );
+ // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
+ a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI);
+ a_Z = sin(a_Pitch / 180 * PI);
+}
+
+
+
+
+
+inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
+{
+ if (a_X != 0)
+ {
+ a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ }
+ else
+ {
+ a_Pan = 0;
+ }
+ a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
+}
+
+
+
+
+
+inline float GetSignf(float a_Val)
+{
+ return (a_Val < 0.f) ? -1.f : 1.f;
+}
+
+
+
+
+
+inline float GetSpecialSignf( float a_Val )
+{
+ return (a_Val <= 0.f) ? -1.f : 1.f;
+}
+
+
+
+
+// tolua_begin
+
+/// Normalizes an angle in degrees to the [-180, +180) range:
+inline double NormalizeAngleDegrees(const double a_Degrees)
+{
+ double Norm = fmod(a_Degrees + 180, 360);
+ if (Norm < 0)
+ {
+ Norm += 360;
+ }
+ return Norm - 180;
+}
+
+
+
+
+
+namespace ItemCategory
+{
+ inline bool IsPickaxe(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
+ || (a_ItemID == E_ITEM_STONE_PICKAXE)
+ || (a_ItemID == E_ITEM_IRON_PICKAXE)
+ || (a_ItemID == E_ITEM_GOLD_PICKAXE)
+ || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
+ }
+
+
+
+ inline bool IsAxe(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_AXE)
+ || (a_ItemID == E_ITEM_STONE_AXE)
+ || (a_ItemID == E_ITEM_IRON_AXE)
+ || (a_ItemID == E_ITEM_GOLD_AXE)
+ || (a_ItemID == E_ITEM_DIAMOND_AXE);
+ }
+
+
+
+ inline bool IsSword(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SWORD)
+ || (a_ItemID == E_ITEM_STONE_SWORD)
+ || (a_ItemID == E_ITEM_IRON_SWORD)
+ || (a_ItemID == E_ITEM_GOLD_SWORD)
+ || (a_ItemID == E_ITEM_DIAMOND_SWORD);
+ }
+
+
+
+ inline bool IsHoe(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_HOE)
+ || (a_ItemID == E_ITEM_STONE_HOE)
+ || (a_ItemID == E_ITEM_IRON_HOE)
+ || (a_ItemID == E_ITEM_GOLD_HOE)
+ || (a_ItemID == E_ITEM_DIAMOND_HOE);
+ }
+
+
+
+ inline bool IsShovel(short a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
+ || (a_ItemID == E_ITEM_STONE_SHOVEL)
+ || (a_ItemID == E_ITEM_IRON_SHOVEL)
+ || (a_ItemID == E_ITEM_GOLD_SHOVEL)
+ || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
+ }
+
+
+
+ inline bool IsTool(short a_ItemID)
+ {
+ return IsPickaxe( a_ItemID )
+ || IsAxe ( a_ItemID )
+ || IsSword ( a_ItemID )
+ || IsHoe ( a_ItemID )
+ || IsShovel ( a_ItemID );
+ }
+
+
+
+ inline bool IsHelmet(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_CAP) ||
+ (a_ItemType == E_ITEM_GOLD_HELMET) ||
+ (a_ItemType == E_ITEM_CHAIN_HELMET) ||
+ (a_ItemType == E_ITEM_IRON_HELMET) ||
+ (a_ItemType == E_ITEM_DIAMOND_HELMET)
+ );
+ }
+
+
+
+ inline bool IsChestPlate(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_TUNIC) ||
+ (a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
+ (a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
+ (a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
+ (a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
+ );
+ }
+
+
+
+ inline bool IsLeggings(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_PANTS) ||
+ (a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
+ (a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
+ (a_ItemType == E_ITEM_IRON_LEGGINGS) ||
+ (a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
+ );
+ }
+
+
+
+ inline bool IsBoots(short a_ItemType)
+ {
+ return (
+ (a_ItemType == E_ITEM_LEATHER_BOOTS) ||
+ (a_ItemType == E_ITEM_GOLD_BOOTS) ||
+ (a_ItemType == E_ITEM_CHAIN_BOOTS) ||
+ (a_ItemType == E_ITEM_IRON_BOOTS) ||
+ (a_ItemType == E_ITEM_DIAMOND_BOOTS)
+ );
+ }
+
+
+
+ inline bool IsArmor(short a_ItemType)
+ {
+ return (
+ IsHelmet(a_ItemType) ||
+ IsChestPlate(a_ItemType) ||
+ IsLeggings(a_ItemType) ||
+ IsBoots(a_ItemType)
+ );
+ }
+}
+
+
+
+
+
+/// Returns true if the biome has no downfall - deserts and savannas
+inline bool IsBiomeNoDownfall(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biDesert:
+ case biDesertHills:
+ case biDesertM:
+ case biSavanna:
+ case biSavannaM:
+ case biSavannaPlateau:
+ case biSavannaPlateauM:
+ case biNether:
+ case biEnd:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+// tolua_end
+
+
+inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType)
+{
+ if(!IsValidBlock(a_BlockType)) return false;
+ return g_BlockRequiresSpecialTool[a_BlockType];
+}
+
+
+
+
+
+