diff options
Diffstat (limited to '')
-rw-r--r-- | src/Defines.h | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/src/Defines.h b/src/Defines.h new file mode 100644 index 000000000..534802d55 --- /dev/null +++ b/src/Defines.h @@ -0,0 +1,607 @@ + +#pragma once + + + + + +typedef unsigned char Byte; + +/// List of slot numbers, used for inventory-painting +typedef std::vector<int> cSlotNums; + + + + + + +// tolua_begin + +/// How much light do the blocks emit on their own? +extern unsigned char g_BlockLightValue[]; + +/// How much light do the block consume? +extern unsigned char g_BlockSpreadLightFalloff[]; + +/// Is a block completely transparent? (light doesn't get decreased(?)) +extern bool g_BlockTransparent[]; + +/// Is a block destroyed after a single hit? +extern bool g_BlockOneHitDig[]; + +/// Can a piston break this block? +extern bool g_BlockPistonBreakable[256]; + +/// Can this block hold snow atop? +extern bool g_BlockIsSnowable[256]; + +/// Does this block require a tool to drop? +extern bool g_BlockRequiresSpecialTool[256]; + +/// Is this block solid (player cannot walk through)? +extern bool g_BlockIsSolid[256]; + +/// Can torches be placed on this block? +extern bool g_BlockIsTorchPlaceable[256]; + +/// Experience Orb setup +enum +{ + //open to suggestion on naming convention here :) + MAX_EXPERIENCE_ORB_SIZE = 2000 +} ; + + + + + +/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc +enum eBlockFace +{ + BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air + BLOCK_FACE_XM = 4, // Interacting with the X- face of the block + BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block + BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block + BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block + BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block + BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block + + // Synonyms using the (deprecated) world directions: + BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block + BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block + BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block + BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block + BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block + BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block +} ; + + + + + +/// PlayerDigging status constants +enum +{ + DIG_STATUS_STARTED = 0, + DIG_STATUS_CANCELLED = 1, + DIG_STATUS_FINISHED = 2, + DIG_STATUS_DROP_HELD = 4, + DIG_STATUS_SHOOT_EAT = 5, +} ; + + + + + +/// Individual actions sent in the WindowClick packet +enum eClickAction +{ + // Sorted by occurrence in the 1.5 protocol + caLeftClick, + caRightClick, + caShiftLeftClick, + caShiftRightClick, + caNumber1, + caNumber2, + caNumber3, + caNumber4, + caNumber5, + caNumber6, + caNumber7, + caNumber8, + caNumber9, + caMiddleClick, + caDropKey, + caCtrlDropKey, + caLeftClickOutside, + caRightClickOutside, + caLeftClickOutsideHoldNothing, + caRightClickOutsideHoldNothing, + caLeftPaintBegin, + caRightPaintBegin, + caLeftPaintProgress, + caRightPaintProgress, + caLeftPaintEnd, + caRightPaintEnd, + caDblClick, + // Add new actions here + caUnknown = 255, + + // Keep this list in sync with ClickActionToString() function below! +} ; + + + + + +enum eGameMode +{ + eGameMode_NotSet = -1, + eGameMode_Survival = 0, + eGameMode_Creative = 1, + eGameMode_Adventure = 2, + + // Easier-to-use synonyms: + gmNotSet = eGameMode_NotSet, + gmSurvival = eGameMode_Survival, + gmCreative = eGameMode_Creative, + gmAdventure = eGameMode_Adventure, + + // These two are used to check GameMode for validity when converting from integers. + gmMax, // Gets automatically assigned + gmMin = 0, +} ; + + + + + +enum eWeather +{ + eWeather_Sunny = 0, + eWeather_Rain = 1, + eWeather_ThunderStorm = 2, + + // Easier-to-use synonyms: + wSunny = eWeather_Sunny, + wRain = eWeather_Rain, + wThunderstorm = eWeather_ThunderStorm, + wStorm = wThunderstorm, +} ; + + + + + +inline const char * ClickActionToString(eClickAction a_ClickAction) +{ + switch (a_ClickAction) + { + case caLeftClick: return "caLeftClick"; + case caRightClick: return "caRightClick"; + case caShiftLeftClick: return "caShiftLeftClick"; + case caShiftRightClick: return "caShiftRightClick"; + case caNumber1: return "caNumber1"; + case caNumber2: return "caNumber2"; + case caNumber3: return "caNumber3"; + case caNumber4: return "caNumber4"; + case caNumber5: return "caNumber5"; + case caNumber6: return "caNumber6"; + case caNumber7: return "caNumber7"; + case caNumber8: return "caNumber8"; + case caNumber9: return "caNumber9"; + case caMiddleClick: return "caMiddleClick"; + case caDropKey: return "caDropKey"; + case caCtrlDropKey: return "caCtrlDropKey"; + case caLeftClickOutside: return "caLeftClickOutside"; + case caRightClickOutside: return "caRightClickOutside"; + case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing"; + case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing"; + case caLeftPaintBegin: return "caLeftPaintBegin"; + case caRightPaintBegin: return "caRightPaintBegin"; + case caLeftPaintProgress: return "caLeftPaintProgress"; + case caRightPaintProgress: return "caRightPaintProgress"; + case caLeftPaintEnd: return "caLeftPaintEnd"; + case caRightPaintEnd: return "caRightPaintEnd"; + case caDblClick: return "caDblClick"; + + case caUnknown: return "caUnknown"; + } + ASSERT(!"Unknown click action"); + return "caUnknown"; +} + + + + + +inline bool IsValidBlock(int a_BlockType) +{ + if ( + (a_BlockType > -1) && + (a_BlockType <= E_BLOCK_MAX_TYPE_ID) + ) + { + return true; + } + return false; +} + + + + + +inline bool IsValidItem(int a_ItemType) +{ + if ( + ((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range + ((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range + ) + { + return true; + } + + if (a_ItemType == 0) + { + return false; + } + + return IsValidBlock(a_ItemType); +} + +// tolua_end + + + + + +inline bool IsBlockWater(BLOCKTYPE a_BlockType) +{ + return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER)); +} + + + + + +inline bool IsBlockLava(BLOCKTYPE a_BlockType) +{ + return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA)); +} + + + + + +inline bool IsBlockLiquid(BLOCKTYPE a_BlockType) +{ + return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType); +} + + + + + +inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType) +{ + switch (a_BlockType) + { + case E_BLOCK_DIRT: + case E_BLOCK_GRASS: + case E_BLOCK_FARMLAND: + { + return true; + } + } + return false; +} + + + + +inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export +{ // tolua_export + if (!a_bInverse) + { + switch (a_BlockFace) + { + case BLOCK_FACE_YP: a_BlockY++; break; + case BLOCK_FACE_YM: a_BlockY--; break; + case BLOCK_FACE_ZM: a_BlockZ--; break; + case BLOCK_FACE_ZP: a_BlockZ++; break; + case BLOCK_FACE_XP: a_BlockX++; break; + case BLOCK_FACE_XM: a_BlockX--; break; + default: + { + LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace); + ASSERT(!"AddFaceDirection(): Unknown face"); + break; + } + } + } + else + { + switch (a_BlockFace) + { + case BLOCK_FACE_YP: a_BlockY--; break; + case BLOCK_FACE_YM: a_BlockY++; break; + case BLOCK_FACE_ZM: a_BlockZ++; break; + case BLOCK_FACE_ZP: a_BlockZ--; break; + case BLOCK_FACE_XP: a_BlockX--; break; + case BLOCK_FACE_XM: a_BlockX++; break; + default: + { + LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace); + ASSERT(!"AddFaceDirection(): Unknown face"); + break; + } + } + } +} // tolua_export + + + + + +inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) +{ + int Y = a_BlockY; + AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); + if (Y < 0) + { + a_BlockY = 0; + } + else if (Y > 255) + { + a_BlockY = 255; + } + else + { + a_BlockY = (unsigned char)Y; + } +} + + + + + +#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f + +inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) +{ + // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_Y = -sinf ( a_Pitch / 180 * PI ); + // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); + a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); + a_Z = sin(a_Pitch / 180 * PI); +} + + + + + +inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch) +{ + if (a_X != 0) + { + a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; + } + else + { + a_Pan = 0; + } + a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; +} + + + + + +inline float GetSignf(float a_Val) +{ + return (a_Val < 0.f) ? -1.f : 1.f; +} + + + + + +inline float GetSpecialSignf( float a_Val ) +{ + return (a_Val <= 0.f) ? -1.f : 1.f; +} + + + + +// tolua_begin + +/// Normalizes an angle in degrees to the [-180, +180) range: +inline double NormalizeAngleDegrees(const double a_Degrees) +{ + double Norm = fmod(a_Degrees + 180, 360); + if (Norm < 0) + { + Norm += 360; + } + return Norm - 180; +} + + + + + +namespace ItemCategory +{ + inline bool IsPickaxe(short a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_PICKAXE) + || (a_ItemID == E_ITEM_STONE_PICKAXE) + || (a_ItemID == E_ITEM_IRON_PICKAXE) + || (a_ItemID == E_ITEM_GOLD_PICKAXE) + || (a_ItemID == E_ITEM_DIAMOND_PICKAXE); + } + + + + inline bool IsAxe(short a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_AXE) + || (a_ItemID == E_ITEM_STONE_AXE) + || (a_ItemID == E_ITEM_IRON_AXE) + || (a_ItemID == E_ITEM_GOLD_AXE) + || (a_ItemID == E_ITEM_DIAMOND_AXE); + } + + + + inline bool IsSword(short a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_SWORD) + || (a_ItemID == E_ITEM_STONE_SWORD) + || (a_ItemID == E_ITEM_IRON_SWORD) + || (a_ItemID == E_ITEM_GOLD_SWORD) + || (a_ItemID == E_ITEM_DIAMOND_SWORD); + } + + + + inline bool IsHoe(short a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_HOE) + || (a_ItemID == E_ITEM_STONE_HOE) + || (a_ItemID == E_ITEM_IRON_HOE) + || (a_ItemID == E_ITEM_GOLD_HOE) + || (a_ItemID == E_ITEM_DIAMOND_HOE); + } + + + + inline bool IsShovel(short a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_SHOVEL) + || (a_ItemID == E_ITEM_STONE_SHOVEL) + || (a_ItemID == E_ITEM_IRON_SHOVEL) + || (a_ItemID == E_ITEM_GOLD_SHOVEL) + || (a_ItemID == E_ITEM_DIAMOND_SHOVEL); + } + + + + inline bool IsTool(short a_ItemID) + { + return IsPickaxe( a_ItemID ) + || IsAxe ( a_ItemID ) + || IsSword ( a_ItemID ) + || IsHoe ( a_ItemID ) + || IsShovel ( a_ItemID ); + } + + + + inline bool IsHelmet(short a_ItemType) + { + return ( + (a_ItemType == E_ITEM_LEATHER_CAP) || + (a_ItemType == E_ITEM_GOLD_HELMET) || + (a_ItemType == E_ITEM_CHAIN_HELMET) || + (a_ItemType == E_ITEM_IRON_HELMET) || + (a_ItemType == E_ITEM_DIAMOND_HELMET) + ); + } + + + + inline bool IsChestPlate(short a_ItemType) + { + return ( + (a_ItemType == E_ITEM_LEATHER_TUNIC) || + (a_ItemType == E_ITEM_GOLD_CHESTPLATE) || + (a_ItemType == E_ITEM_CHAIN_CHESTPLATE) || + (a_ItemType == E_ITEM_IRON_CHESTPLATE) || + (a_ItemType == E_ITEM_DIAMOND_CHESTPLATE) + ); + } + + + + inline bool IsLeggings(short a_ItemType) + { + return ( + (a_ItemType == E_ITEM_LEATHER_PANTS) || + (a_ItemType == E_ITEM_GOLD_LEGGINGS) || + (a_ItemType == E_ITEM_CHAIN_LEGGINGS) || + (a_ItemType == E_ITEM_IRON_LEGGINGS) || + (a_ItemType == E_ITEM_DIAMOND_LEGGINGS) + ); + } + + + + inline bool IsBoots(short a_ItemType) + { + return ( + (a_ItemType == E_ITEM_LEATHER_BOOTS) || + (a_ItemType == E_ITEM_GOLD_BOOTS) || + (a_ItemType == E_ITEM_CHAIN_BOOTS) || + (a_ItemType == E_ITEM_IRON_BOOTS) || + (a_ItemType == E_ITEM_DIAMOND_BOOTS) + ); + } + + + + inline bool IsArmor(short a_ItemType) + { + return ( + IsHelmet(a_ItemType) || + IsChestPlate(a_ItemType) || + IsLeggings(a_ItemType) || + IsBoots(a_ItemType) + ); + } +} + + + + + +/// Returns true if the biome has no downfall - deserts and savannas +inline bool IsBiomeNoDownfall(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biDesert: + case biDesertHills: + case biDesertM: + case biSavanna: + case biSavannaM: + case biSavannaPlateau: + case biSavannaPlateauM: + case biNether: + case biEnd: + { + return true; + } + default: + { + return false; + } + } +} + +// tolua_end + + +inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType) +{ + if(!IsValidBlock(a_BlockType)) return false; + return g_BlockRequiresSpecialTool[a_BlockType]; +} + + + + + + |