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-rw-r--r--src/Entities/ArrowEntity.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 12149b297..c3e7c5d79 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -91,7 +91,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (IsOnFire()))
+ if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire())
{
m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
m_World->SpawnPrimedTNT(X, Y, Z);
@@ -122,12 +122,12 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch);
if (PunchLevel > 0)
{
- Vector3f LookVector = Vector3d(0, 0, 0);
+ Vector3d LookVector = GetLookVector();
Vector3f FinalSpeed = Vector3f(0, 0, 0);
switch (PunchLevel)
{
- case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5);
- case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8);
+ case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break;
+ case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break;
default: break;
}
a_EntityHit.SetSpeed(FinalSpeed);
@@ -135,7 +135,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
- if ((IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()))
+ if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())
{
a_EntityHit.StartBurning(100);
}