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-rw-r--r--src/Entities/Entity.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 61b28ec70..f9331ede8 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -327,10 +327,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// TODO: Apply damage to armor
- if (m_Health < 0)
- {
- m_Health = 0;
- }
+ m_Health = std::max(m_Health, 0);
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{