diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 48d07fbbc..d155d9d9d 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -674,7 +674,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) { // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items - // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20 + // Ref: http://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20 switch (this->GetEquippedWeapon().m_ItemType) { case E_ITEM_WOODEN_SWORD: return 4; @@ -711,7 +711,7 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) { - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20 + // Ref.: http://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20 switch (a_DamageType) { case dtOnFire: @@ -761,7 +761,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama } // Add up all armor points: - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20 + // Ref.: http://minecraft.gamepedia.com/Armor#Defense_points as of 2012_12_20 int ArmorValue = 0; switch (GetEquippedHelmet().m_ItemType) { @@ -797,7 +797,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama } // TODO: Special armor cases, such as wool, saddles, dog's collar - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20 + // Ref.: http://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20 // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that: return a_Damage * (ArmorValue * 4) / 100; |