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-rw-r--r--src/Entities/Entity.cpp110
1 files changed, 108 insertions, 2 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 54e4cf4f5..a4c5c4b2a 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -13,6 +13,7 @@
#include "../Tracer.h"
#include "Player.h"
#include "Items/ItemHandler.h"
+#include "../FastRandom.h"
@@ -324,7 +325,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (SharpnessLevel > 0)
{
- a_TDI.RawDamage += 1.25 * SharpnessLevel;
+ a_TDI.FinalDamage += 1.25 * SharpnessLevel;
}
else if (SmiteLevel > 0)
{
@@ -338,7 +339,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
case cMonster::mtWither:
case cMonster::mtZombiePigman:
{
- a_TDI.RawDamage += 2.5 * SmiteLevel;
+ a_TDI.FinalDamage += 2.5 * SmiteLevel;
break;
}
}
@@ -404,6 +405,110 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
+ if (IsPlayer()){
+ double TotalEPF = 0.0;
+ double EPFProtection = 0.00;
+ double EPFFireProtection = 0.00;
+ double EPFBlastProtection = 0.00;
+ double EPFProjectileProtection = 0.00;
+ double EPFFeatherFalling = 0.00;
+
+ cEnchantments ChestplateEnchantments = GetEquippedChestplate().m_Enchantments;
+ cEnchantments LeggingsEnchantments = GetEquippedLeggings().m_Enchantments;
+ cEnchantments BootsEnchantments = GetEquippedBoots().m_Enchantments;
+ cEnchantments HelmetEnchantments = GetEquippedHelmet().m_Enchantments;
+
+ if ((ChestplateEnchantments.GetLevel(cEnchantments::enchProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchProtection) > 0)
+ || (BootsEnchantments.GetLevel(cEnchantments::enchProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchProtection) > 0))
+ {
+ EPFProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
+ EPFProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
+ EPFProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
+ EPFProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
+
+ TotalEPF += EPFProtection;
+ }
+
+ if ((ChestplateEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0)
+ || (BootsEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0))
+ {
+ EPFFireProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
+ EPFFireProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
+ EPFFireProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
+ EPFFireProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
+
+ TotalEPF += EPFFireProtection;
+ }
+
+ if ((ChestplateEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0)
+ || (BootsEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0))
+ {
+ EPFFeatherFalling += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+ EPFFeatherFalling += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+ EPFFeatherFalling += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+ EPFFeatherFalling += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+
+ TotalEPF += EPFFeatherFalling;
+ }
+
+ if ((ChestplateEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ || (BootsEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0))
+ {
+ EPFBlastProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+ EPFBlastProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+ EPFBlastProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+ EPFBlastProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+
+ TotalEPF += EPFBlastProtection;
+ }
+
+ if ((ChestplateEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ || (BootsEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0))
+ {
+ EPFProjectileProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
+ EPFProjectileProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
+ EPFProjectileProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
+ EPFProjectileProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
+
+ TotalEPF += EPFProjectileProtection;
+ }
+
+ EPFProtection = EPFProtection / TotalEPF;
+ EPFFireProtection = EPFFireProtection / TotalEPF;
+ EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
+ EPFBlastProtection = EPFBlastProtection / TotalEPF;
+ EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
+
+ if (TotalEPF > 25) TotalEPF = 25;
+
+ cFastRandom Random;
+ float randomvalue;
+ randomvalue = Random.GenerateRandomInteger(50, 100) * 0.01;
+
+ TotalEPF = ceil(TotalEPF * randomvalue);
+
+ if (TotalEPF > 20) TotalEPF = 20;
+
+ EPFProtection = TotalEPF * EPFProtection;
+ EPFFireProtection = TotalEPF * EPFFireProtection;
+ EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
+ EPFBlastProtection = TotalEPF * EPFBlastProtection;
+ EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
+
+ int RemovedDamage = 0;
+
+ if (a_TDI.DamageType != dtInVoid) RemovedDamage += ceil(EPFProtection * 0.04 * a_TDI.FinalDamage);
+
+ if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl)) RemovedDamage += ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
+
+ if (a_TDI.DamageType == dtBurning) RemovedDamage += ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
+
+ if (a_TDI.DamageType == dtExplosion) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+
+ if (a_TDI.DamageType == dtProjectile) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+
+ a_TDI.FinalDamage -= RemovedDamage;
+ }
m_Health -= (short)a_TDI.FinalDamage;
@@ -411,6 +516,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = std::max(m_Health, 0);
+
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment