diff options
Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c31f05211..b78c4dd82 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -223,8 +223,6 @@ cChunk * cEntity::GetParentChunk() void cEntity::Destroy(bool a_ShouldBroadcast) { - ASSERT(IsTicking()); - ASSERT(GetParentChunk() != nullptr); SetIsTicking(false); // Unleash leashed mobs @@ -238,17 +236,17 @@ void cEntity::Destroy(bool a_ShouldBroadcast) m_World->BroadcastDestroyEntity(*this); } - cChunk * ParentChunk = GetParentChunk(); - m_World->QueueTask([this, ParentChunk](cWorld & a_World) + auto ParentChunkCoords = cChunkDef::BlockToChunk(GetPosition()); + m_World->QueueTask([this, ParentChunkCoords](cWorld & a_World) { LOGD("Destroying entity #%i (%s) from chunk (%d, %d)", this->GetUniqueID(), this->GetClass(), - ParentChunk->GetPosX(), ParentChunk->GetPosZ() + ParentChunkCoords.m_ChunkX, ParentChunkCoords.m_ChunkZ ); // Make sure that RemoveEntity returned a valid smart pointer // Also, not storing the returned pointer means automatic destruction - VERIFY(ParentChunk->RemoveEntity(*this)); + VERIFY(a_World.RemoveEntity(*this)); }); Destroyed(); } @@ -1565,7 +1563,6 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d { UNUSED(a_ShouldSendRespawn); ASSERT(a_World != nullptr); - ASSERT(IsTicking()); if (GetWorld() == a_World) { @@ -1586,6 +1583,9 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d // Tell others we are gone GetWorld()->BroadcastDestroyEntity(*this); + // Take note of old chunk coords + auto OldChunkCoords = cChunkDef::BlockToChunk(GetPosition()); + // Set position to the new position SetPosition(a_NewPosition); @@ -1600,16 +1600,15 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d // Queue add to new world and removal from the old one cWorld * OldWorld = GetWorld(); - cChunk * ParentChunk = GetParentChunk(); SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value - OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld) + OldWorld->QueueTask([this, OldChunkCoords, a_World](cWorld & a_OldWorld) { LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ", this->GetUniqueID(), this->GetClass(), a_OldWorld.GetName().c_str(), a_World->GetName().c_str(), - ParentChunk->GetPosX(), ParentChunk->GetPosZ() + OldChunkCoords.m_ChunkX, OldChunkCoords.m_ChunkZ ); - a_World->AddEntity(ParentChunk->RemoveEntity(*this)); + a_World->AddEntity(a_OldWorld.RemoveEntity(*this)); cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld); }); return true; |