diff options
Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 7e374d9ba..4f35315f7 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -579,7 +579,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) { // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items - // Ref: http://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20 + // Ref: https://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20 switch (this->GetEquippedWeapon().m_ItemType) { case E_ITEM_WOODEN_SWORD: return 4; @@ -625,7 +625,7 @@ void cEntity::ApplyArmorDamage(int DamageBlocked) bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) { - // Ref.: http://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20 + // Ref.: https://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20 switch (a_DamageType) { case dtOnFire: @@ -718,7 +718,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama } // Add up all armor points: - // Ref.: http://minecraft.gamepedia.com/Armor#Defense_points + // Ref.: https://minecraft.gamepedia.com/Armor#Defense_points int ArmorValue = 0; int Toughness = 0; switch (GetEquippedHelmet().m_ItemType) @@ -755,7 +755,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama } // TODO: Special armor cases, such as wool, saddles, dog's collar - // Ref.: http://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20 + // Ref.: https://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20 double Reduction = std::max(ArmorValue / 5.0, ArmorValue - a_Damage / (2 + Toughness / 4.0)); return static_cast<int>(a_Damage * std::min(20.0, Reduction) / 25.0); @@ -1712,7 +1712,7 @@ void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) void cEntity::HandleAir(void) { - // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format + // Ref.: https://minecraft.gamepedia.com/Chunk_format // See if the entity is /submerged/ water (block above is water) // Get the type of block the entity is standing in: |