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-rw-r--r--src/Entities/Entity.cpp195
1 files changed, 73 insertions, 122 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index f2836de9b..b596bc93d 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -268,7 +268,16 @@ void cEntity::TakeDamage(cEntity & a_Attacker)
void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
{
- int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
+ int ArmorCover = GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
+ int EnchantmentCover = GetEnchantmentCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
+ int FinalDamage = a_RawDamage - ArmorCover - EnchantmentCover;
+ if ((FinalDamage == 0) && (a_RawDamage > 0))
+ {
+ // Nobody's invincible
+ FinalDamage = 1;
+ }
+ ApplyArmorDamage(ArmorCover);
+
cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
}
@@ -278,7 +287,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
void cEntity::TakeDamage(eDamageType a_DamageType, UInt32 a_AttackerID, int a_RawDamage, double a_KnockbackAmount)
{
- class cNotifyWolves : public cEntityCallback
+ class cFindEntity : public cEntityCallback
{
public:
@@ -300,8 +309,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, UInt32 a_AttackerID, int a_Ra
}
- int FinalDamage = m_RawDamage - m_Entity->GetArmorCoverAgainst(Attacker, m_DamageType, m_RawDamage);
- m_Entity->TakeDamage(m_DamageType, Attacker, m_RawDamage, FinalDamage, m_KnockbackAmount);
+ m_Entity->TakeDamage(m_DamageType, Attacker, m_RawDamage, m_KnockbackAmount);
return true;
}
} Callback;
@@ -517,118 +525,8 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
Player->GetStatManager().AddValue(statDamageDealt, static_cast<StatValue>(floor(a_TDI.FinalDamage * 10 + 0.5)));
}
- if (IsPlayer())
- {
- double TotalEPF = 0.0;
- double EPFProtection = 0.00;
- double EPFFireProtection = 0.00;
- double EPFBlastProtection = 0.00;
- double EPFProjectileProtection = 0.00;
- double EPFFeatherFalling = 0.00;
-
- const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
- for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
- {
- const cItem & Item = ArmorItems[i];
- int Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection));
- if (Level > 0)
- {
- EPFProtection += (6 + Level * Level) * 0.75 / 3;
- }
-
- Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection));
- if (Level > 0)
- {
- EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
- }
-
- Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling));
- if (Level > 0)
- {
- EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
- }
-
- Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection));
- if (Level > 0)
- {
- EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
- }
-
- Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection));
- if (Level > 0)
- {
- EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;
- }
-
- }
-
- TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
-
- EPFProtection = EPFProtection / TotalEPF;
- EPFFireProtection = EPFFireProtection / TotalEPF;
- EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
- EPFBlastProtection = EPFBlastProtection / TotalEPF;
- EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
-
- if (TotalEPF > 25)
- {
- TotalEPF = 25;
- }
-
- float RandomValue = GetRandomProvider().RandReal(0.5f, 1.0f);
-
- TotalEPF = ceil(TotalEPF * RandomValue);
-
- if (TotalEPF > 20)
- {
- TotalEPF = 20;
- }
-
- EPFProtection = TotalEPF * EPFProtection;
- EPFFireProtection = TotalEPF * EPFFireProtection;
- EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
- EPFBlastProtection = TotalEPF * EPFBlastProtection;
- EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
-
- int RemovedDamage = 0;
-
- if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
- {
- RemovedDamage += CeilC(EPFProtection * 0.04 * a_TDI.FinalDamage);
- }
-
- if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtEnderPearl))
- {
- RemovedDamage += CeilC(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
- }
-
- if (a_TDI.DamageType == dtBurning)
- {
- RemovedDamage += CeilC(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
- }
-
- if (a_TDI.DamageType == dtExplosion)
- {
- RemovedDamage += CeilC(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
- }
-
- if (a_TDI.DamageType == dtProjectile)
- {
- RemovedDamage += CeilC(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
- }
-
- if (a_TDI.FinalDamage < RemovedDamage)
- {
- RemovedDamage = 0;
- }
-
- a_TDI.FinalDamage -= RemovedDamage;
- }
-
m_Health -= static_cast<short>(a_TDI.FinalDamage);
- // TODO: Apply damage to armor
-
m_Health = std::max(m_Health, 0);
// Add knockback:
@@ -708,6 +606,15 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
+void cEntity::ApplyArmorDamage(int DamageBlocked)
+{
+ // cEntities don't necessarily have armor to damage.
+ return;
+}
+
+
+
+
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
@@ -717,6 +624,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
case dtOnFire:
case dtSuffocating:
case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
+ case dtEnderPearl:
case dtStarving:
case dtInVoid:
case dtPoisoning:
@@ -734,7 +642,6 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
case dtCactusContact:
case dtLavaContact:
case dtFireContact:
- case dtEnderPearl:
case dtExplosion:
{
return true;
@@ -750,6 +657,49 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
+int cEntity::GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+{
+ int TotalEPF = 0.0;
+
+ const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
+ {
+ const cItem & Item = ArmorItems[i];
+
+ if ((a_DamageType != dtInVoid) && (a_DamageType != dtAdmin) && (a_DamageType != dtStarving))
+ {
+ TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection)) * 1;
+ }
+
+ if ((a_DamageType == dtBurning) || (a_DamageType == dtFireContact) || (a_DamageType == dtLavaContact))
+ {
+ TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection)) * 2;
+ }
+
+ if ((a_DamageType == dtFalling) || (a_DamageType == dtEnderPearl))
+ {
+ TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling)) * 3;
+ }
+
+ if (a_DamageType == dtExplosion)
+ {
+ TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection)) * 2;
+ }
+
+ // Note: Also blocks against fire charges, etc.
+ if (a_DamageType == dtProjectile)
+ {
+ TotalEPF += static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection)) * 2;
+ }
+ }
+ int CappedEPF = std::min(20, TotalEPF);
+ return static_cast<int>(a_Damage * CappedEPF / 25.0);
+}
+
+
+
+
+
int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
@@ -761,15 +711,16 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
}
// Add up all armor points:
- // Ref.: http://minecraft.gamepedia.com/Armor#Defense_points as of 2012_12_20
+ // Ref.: http://minecraft.gamepedia.com/Armor#Defense_points
int ArmorValue = 0;
+ int Toughness = 0;
switch (GetEquippedHelmet().m_ItemType)
{
case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
- case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
+ case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; Toughness += 2; break;
}
switch (GetEquippedChestplate().m_ItemType)
{
@@ -777,7 +728,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
- case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
+ case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; Toughness += 2; break;
}
switch (GetEquippedLeggings().m_ItemType)
{
@@ -785,7 +736,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
- case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
+ case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; Toughness += 2; break;
}
switch (GetEquippedBoots().m_ItemType)
{
@@ -793,14 +744,14 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
- case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
+ case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; Toughness += 2; break;
}
// TODO: Special armor cases, such as wool, saddles, dog's collar
// Ref.: http://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
- // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
- return a_Damage * (ArmorValue * 4) / 100;
+ double Reduction = std::max(ArmorValue / 5.0, ArmorValue - a_Damage / (2 + Toughness / 4.0));
+ return static_cast<int>(a_Damage * std::min(20.0, Reduction) / 25.0);
}