diff options
Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 75 |
1 files changed, 31 insertions, 44 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8a74c9da4..565c78dfd 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -75,13 +75,16 @@ cEntity::~cEntity() { ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world + /* + // DEBUG: LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", m_UniqueID, m_Pos.x, m_Pos.y, m_Pos.z, (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), this ); - + */ + if (m_AttachedTo != NULL) { Detach(); @@ -138,9 +141,13 @@ bool cEntity::Initialize(cWorld * a_World) return false; } + /* + // DEBUG: LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}", m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z ); + */ + m_IsInitialized = true; m_World = a_World; m_World->AddEntity(this); @@ -256,16 +263,16 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R -void cEntity::SetRotationFromSpeed(void) +void cEntity::SetYawFromSpeed(void) { const double EPS = 0.0000001; if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS)) { // atan2() may overflow or is undefined, pick any number - SetRotation(0); + SetYaw(0); return; } - SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI); + SetYaw(atan2(m_Speed.x, m_Speed.z) * 180 / PI); } @@ -321,7 +328,10 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = 0; } - AddSpeed(a_TDI.Knockback * 2); + if (IsMob() || IsPlayer()) // Knockback for only players and mobs + { + AddSpeed(a_TDI.Knockback * 2); + } m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT); @@ -614,9 +624,12 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) m_bOnGround = true; + /* + // DEBUG: LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", m_UniqueID, GetClass(), BlockX, BlockY, BlockZ ); + */ } if (!m_bOnGround) @@ -626,11 +639,6 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. } - else if (IsBlockRail(BlockBelow) && IsMinecart()) // Rails aren't solid, except for Minecarts - { - fallspeed = 0; - m_bOnGround = true; - } else if (BlockIn == E_BLOCK_COBWEB) { NextSpeed.y *= 0.05; // Reduce overall falling speed @@ -645,41 +653,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - if (IsMinecart()) + // Friction + if (NextSpeed.SqrLength() > 0.0004f) { - if (!IsBlockRail(BlockBelow)) + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) { - // Friction if minecart is off track, otherwise, Minecart.cpp handles this - if (NextSpeed.SqrLength() > 0.0004f) - { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } - } + NextSpeed.x = 0; } - } - else - { - // Friction for non-minecarts - if (NextSpeed.SqrLength() > 0.0004f) + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } + NextSpeed.z = 0; } } } @@ -1104,9 +1089,11 @@ void cEntity::AttachTo(cEntity * a_AttachTo) // Already attached to that entity, nothing to do here return; } - - // Detach from any previous entity: - Detach(); + if (m_AttachedTo != NULL) + { + // Detach from any previous entity: + Detach(); + } // Attach to the new entity: m_AttachedTo = a_AttachTo; |