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-rw-r--r--src/Entities/Entity.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index d143e3814..f39039183 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -306,6 +306,10 @@ public:
/** Exported in ManualBindings */
const Vector3d & GetSpeed(void) const { return m_Speed; }
+ /** Returns the last position we sent to all the clients. Use this to
+ initialize clients with our position. */
+ Vector3d GetLastSentPos(void) const { return m_LastSentPosition; }
+
/** Destroy the entity without scheduling memory freeing. This should only be used by cChunk or cClientHandle for internal memory management. */
void DestroyNoScheduling(bool a_ShouldBroadcast);