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-rw-r--r--src/Entities/Entity.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 20712e7ea..85cf35661 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -169,7 +169,7 @@ public:
cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, double a_Height);
- virtual ~cEntity();
+ virtual ~cEntity() = default;
/** Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed).
Adds the entity to the world. */
@@ -296,7 +296,7 @@ public:
// tolua_end
/** Destroys the entity, schedules it for memory freeing and broadcasts the DestroyEntity packet */
- virtual void Destroy();
+ void Destroy();
// tolua_begin
/** Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called */
@@ -594,9 +594,6 @@ public:
/** Removes a mob from the leashed list of mobs. */
void RemoveLeashedMob(cMonster * a_Monster);
- /** Removes all mobs from the leashed list of mobs. */
- void RemoveAllLeashedMobs();
-
/** Returs whether the entity has any mob leashed to it. */
bool HasAnyMobLeashed() const { return m_LeashedMobs.size() > 0; }
@@ -723,8 +720,6 @@ protected:
Should handle degenerate cases such as moving to the same world. */
virtual void DoMoveToWorld(const sWorldChangeInfo & a_WorldChangeInfo);
- virtual void Destroyed(void) {} // Called after the entity has been destroyed
-
/** Applies friction to an entity
@param a_Speed The speed vector to apply changes to
@param a_SlowdownMultiplier The factor to reduce the speed by */