summaryrefslogtreecommitdiffstats
path: root/src/Entities/Entity.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r--src/Entities/Entity.h17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index f4080f8aa..83fe76e7e 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -158,6 +158,7 @@ public:
bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
bool IsPickup (void) const { return (m_EntityType == etPickup); }
bool IsMob (void) const { return (m_EntityType == etMonster); }
+ bool IsPawn (void) const { return (IsMob() || IsPlayer()); }
bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); }
bool IsMinecart (void) const { return (m_EntityType == etMinecart); }
bool IsBoat (void) const { return (m_EntityType == etBoat); }
@@ -309,13 +310,13 @@ public:
virtual cItem GetEquippedBoots(void) const { return cItem(); }
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
- virtual void KilledBy(cEntity * a_Killer);
+ virtual void KilledBy(TakeDamageInfo & a_TDI);
/// Called when the entity kills another entity
virtual void Killed(cEntity * a_Victim) {}
/// Heals the specified amount of HPs
- void Heal(int a_HitPoints);
+ virtual void Heal(int a_HitPoints);
/// Returns the health of this entity
int GetHealth(void) const { return m_Health; }
@@ -415,6 +416,9 @@ public:
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
+ /** Gets number of ticks this entity has existed for */
+ long int GetTicksAlive(void) const { return m_TicksAlive; }
+
/** Gets the invulnerable ticks from the entity */
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
@@ -427,7 +431,7 @@ public:
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
@@ -484,7 +488,7 @@ protected:
/// Whether the entity is capable of taking fire or lava damage.
bool m_IsFireproof;
-
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;
@@ -505,7 +509,7 @@ protected:
overrides can provide further processing, such as forcing players to move at the given speed. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
- virtual void Destroyed(void) {} // Called after the entity has been destroyed
+ virtual void Destroyed(void) {} // Called after the entity has been destroyed
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir(void);
@@ -520,6 +524,9 @@ protected:
int m_AirLevel;
int m_AirTickTimer;
+ /** The number of ticks this entity has been alive for */
+ long int m_TicksAlive;
+
private:
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;