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-rw-r--r--src/Entities/Entity.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 6024a5de5..0161db387 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -30,7 +30,7 @@
#define POSX_TOINT FloorC(GetPosX())
#define POSY_TOINT FloorC(GetPosY())
#define POSZ_TOINT FloorC(GetPosZ())
-#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+#define POS_TOINT GetPosition().Floor()
#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) { return; }
@@ -190,11 +190,10 @@ public:
double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees
double GetHeight (void) const { return m_Height; }
double GetMass (void) const { return m_Mass; }
- const Vector3d & GetPosition (void) const { return m_Pos; }
- double GetPosX (void) const { return m_Pos.x; }
- double GetPosY (void) const { return m_Pos.y; }
- double GetPosZ (void) const { return m_Pos.z; }
- const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components
+ const Vector3d & GetPosition (void) const { return m_Position; }
+ double GetPosX (void) const { return m_Position.x; }
+ double GetPosY (void) const { return m_Position.y; }
+ double GetPosZ (void) const { return m_Position.z; }
double GetYaw (void) const { return m_Rot.x; } // In degrees, [-180, +180)
double GetPitch (void) const { return m_Rot.y; } // In degrees, [-180, +180), but normal client clips to [-90, +90]
double GetRoll (void) const { return m_Rot.z; } // In degrees, unused in current client
@@ -205,18 +204,17 @@ public:
double GetSpeedZ (void) const { return m_Speed.z; }
double GetWidth (void) const { return m_Width; }
- int GetChunkX(void) const {return static_cast<int>(floor(m_Pos.x / cChunkDef::Width)); }
- int GetChunkZ(void) const {return static_cast<int>(floor(m_Pos.z / cChunkDef::Width)); }
+ int GetChunkX(void) const { return FloorC(m_Position.x / cChunkDef::Width); }
+ int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); }
void SetHeadYaw (double a_HeadYaw);
void SetHeight (double a_Height);
void SetMass (double a_Mass);
- void SetPosX (double a_PosX);
- void SetPosY (double a_PosY);
- void SetPosZ (double a_PosZ);
- void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
- void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); }
- void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components
+ void SetPosX (double a_PosX) { SetPosition({a_PosX, m_Position.y, m_Position.z}); }
+ void SetPosY (double a_PosY) { SetPosition({m_Position.x, a_PosY, m_Position.z}); }
+ void SetPosZ (double a_PosZ) { SetPosition({m_Position.x, m_Position.y, a_PosZ}); }
+ void SetPosition(double a_PosX, double a_PosY, double a_PosZ) { SetPosition({a_PosX, a_PosY, a_PosZ}); }
+ void SetPosition(const Vector3d & a_Position);
void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)
@@ -238,10 +236,10 @@ public:
void SetWidth (double a_Width);
- void AddPosX (double a_AddPosX);
- void AddPosY (double a_AddPosY);
- void AddPosZ (double a_AddPosZ);
- void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
+ void AddPosX (double a_AddPosX) { AddPosition(a_AddPosX, 0, 0); }
+ void AddPosY (double a_AddPosY) { AddPosition(0, a_AddPosY, 0); }
+ void AddPosZ (double a_AddPosZ) { AddPosition(0, 0, a_AddPosZ); }
+ void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) { SetPosition(m_Position + Vector3d(a_AddPosX, a_AddPosY, a_AddPosZ)); }
void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); }
void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); }
@@ -531,9 +529,7 @@ protected:
Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */
float m_AirDrag;
- /** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
- Only updated if cEntity::BroadcastMovementUpdate() is called! */
- Vector3d m_LastPos;
+ Vector3d m_LastPosition;
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
bool m_IsInitialized;
@@ -610,7 +606,11 @@ private:
Vector3d m_Rot;
/** Position of the entity's XZ center and Y bottom */
- Vector3d m_Pos;
+ Vector3d m_Position;
+
+ /** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
+ Only updated if cEntity::BroadcastMovementUpdate() is called! */
+ Vector3d m_LastSentPosition;
/** Measured in meter / second */
Vector3d m_WaterSpeed;