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-rw-r--r--src/Entities/Entity.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8975803a2..0293968ab 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -374,6 +374,12 @@ public:
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true);
// tolua_end
+
+ /** Returns if the entity is travelling through a portal. Set to true by MoveToWorld and to false when the entity is removed by the old chunk */
+ bool IsTravellingThroughPortal(void) const { return m_IsTravellingThroughPortal; }
+
+ /** Sets if the entity has begun travelling through a portal or not */
+ void SetIsTravellingThroughPortal(bool a_Flag) { m_IsTravellingThroughPortal = a_Flag; }
/// Updates clients of changes in the entity.
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
@@ -470,6 +476,9 @@ protected:
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
bool m_IsInitialized;
+ /** True when entity is being moved across worlds, false anytime else */
+ bool m_IsTravellingThroughPortal;
+
eEntityType m_EntityType;
cWorld * m_World;
@@ -492,7 +501,6 @@ protected:
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
int m_TicksSinceLastVoidDamage;
-
virtual void Destroyed(void) {} // Called after the entity has been destroyed
/** Called in each tick to handle air-related processing i.e. drowning */