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-rw-r--r--src/Entities/ExpBottleEntity.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
index ea0c2b5a9..1fcc9b138 100644
--- a/src/Entities/ExpBottleEntity.h
+++ b/src/Entities/ExpBottleEntity.h
@@ -28,17 +28,19 @@ public:
CLASS_PROTODEF(cExpBottleEntity)
- cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+ cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed);
+
+ cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed);
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override;
/** Breaks the bottle, fires its particle effects and sounds
@param a_HitPos The position where the bottle will break */
- void Break(const Vector3d & a_HitPos);
+ void Break(Vector3d a_HitPos);
}; // tolua_export