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-rw-r--r--src/Entities/Floater.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 73c364961..1fd4673bd 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -180,7 +180,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
a_Chunk.ForEachEntity(Callback);
if (Callback.HasHit())
{
- AttachTo(Callback.GetHitEntity());
+ AttachTo(*Callback.GetHitEntity());
Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater.
m_AttachedMobID = Callback.GetHitEntity()->GetUniqueID();
}