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-rw-r--r--src/Entities/Floater.h19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 9bc5039f8..4bbe3f352 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -14,16 +14,27 @@ class cFloater :
public:
- cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID);
+ cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- bool CanPickup(void) const { return m_CanPickupItem; }
+ bool CanPickup(void) const { return m_CanPickupItem; }
+ int GetOwnerID(void) const { return m_PlayerID; }
+ int GetAttachedMobID(void) const { return m_AttachedMobID; }
protected:
- Vector3d m_Speed;
+ // Position
+ Vector3d m_ParticlePos;
+
+ // Bool needed to check if you can get a fish.
+ bool m_CanPickupItem;
+
+ // Countdown times
int m_PickupCountDown;
+ int m_CountDownTime;
+
+ // Entity IDs
int m_PlayerID;
- bool m_CanPickupItem;
+ int m_AttachedMobID;
} ; \ No newline at end of file