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-rw-r--r--src/Entities/HangingEntity.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index 8c70c606e..6e9a89550 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -28,11 +28,17 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
switch (m_BlockFace)
{
- case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZP: Dir = 0; break;
case BLOCK_FACE_ZM: Dir = 2; break;
case BLOCK_FACE_XM: Dir = 1; break;
case BLOCK_FACE_XP: Dir = 3; break;
- default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
+ default:
+ {
+ LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
+ m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
+ );
+ Dir = 3;
+ }
}
if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180