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-rw-r--r--src/Entities/ItemFrame.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
new file mode 100644
index 000000000..8cfa5e18d
--- /dev/null
+++ b/src/Entities/ItemFrame.cpp
@@ -0,0 +1,124 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ItemFrame.h"
+#include "ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
+ : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
+ m_BlockFace(a_BlockFace),
+ m_Item(E_BLOCK_AIR),
+ m_Rotation(0)
+{
+ SetMaxHealth(1);
+ SetHealth(1);
+}
+
+
+
+
+
+void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ int Dir = 0;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (m_BlockFace)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
+ }
+
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ {
+ SetYaw((Dir * 90) - 180);
+ }
+ else
+ {
+ SetYaw(Dir * 90);
+ }
+
+ a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
+}
+
+
+
+
+
+void cItemFrame::OnRightClicked(cPlayer & a_Player)
+{
+ if (!m_Item.IsEmpty())
+ {
+ // Item not empty, rotate, clipping values to zero to three inclusive
+ m_Rotation++;
+ if (m_Rotation >= 4)
+ {
+ m_Rotation = 0;
+ }
+ }
+ else if (!a_Player.GetEquippedItem().IsEmpty())
+ {
+ // Item empty, and player held item not empty - add this item to self
+ m_Item = a_Player.GetEquippedItem();
+ m_Item.m_ItemCount = 1;
+
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+
+ GetWorld()->BroadcastEntityMetadata(*this); // Update clients
+}
+
+
+
+
+
+
+void cItemFrame::KilledBy(cEntity * a_Killer)
+{
+ if (m_Item.IsEmpty())
+ {
+ super::KilledBy(a_Killer);
+ Destroy();
+ return;
+ }
+
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ cItems Item;
+ Item.push_back(m_Item);
+
+ GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
+ }
+
+ SetHealth(GetMaxHealth());
+ m_Item.Clear();
+ m_Rotation = 0;
+ GetWorld()->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
+{
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
+ }
+}
+
+
+
+