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-rw-r--r--src/Entities/LeashKnot.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Entities/LeashKnot.h b/src/Entities/LeashKnot.h
new file mode 100644
index 000000000..1a854ef34
--- /dev/null
+++ b/src/Entities/LeashKnot.h
@@ -0,0 +1,50 @@
+
+#pragma once
+
+#include "HangingEntity.h"
+
+
+class cWorldInterface;
+
+
+
+
+// tolua_begin
+class cLeashKnot :
+ public cHangingEntity
+{
+ typedef cHangingEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cLeashKnot)
+
+ cLeashKnot(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
+
+ /** Looks for mobs leashed to a player and ties them to this knot */
+ void TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadCast);
+
+ void SetShouldSelfDestroy() { m_ShouldSelfDestroy = true; }
+
+ /** Returns the leash knot entity representing the knot at the specified position. Returns nullptr if there's no knot. */
+ static cLeashKnot * FindKnotAtPos(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos);
+
+private:
+
+ /** When a fence is destroyed, the knot on it gets destroyed after a while. This flag turns on the countdown to self destroy. */
+ bool m_ShouldSelfDestroy;
+ int m_TicksToSelfDestroy;
+
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+
+}; // tolua_export
+
+
+
+