diff options
Diffstat (limited to 'src/Entities/Pawn.cpp')
-rw-r--r-- | src/Entities/Pawn.cpp | 88 |
1 files changed, 78 insertions, 10 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 2d86dfecf..c8780c326 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -8,7 +8,7 @@ #include "BoundingBox.h" #include "../Blocks/BlockHandler.h" #include "EffectID.h" - +#include "../Mobs/Monster.h" @@ -27,6 +27,25 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : +cPawn::~cPawn() +{ + ASSERT(m_TargetingMe.size() == 0); +} + + + + + +void cPawn::Destroyed() +{ + StopEveryoneFromTargetingMe(); + super::Destroyed(); +} + + + + + void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Iterate through this entity's applied effects @@ -35,18 +54,18 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Copies values to prevent pesky wrong accesses and erasures cEntityEffect::eType EffectType = iter->first; cEntityEffect * Effect = iter->second; - + Effect->OnTick(*this); - + // Iterates (must be called before any possible erasure) ++iter; - + // Remove effect if duration has elapsed if (Effect->GetDuration() - Effect->GetTicks() <= 0) { RemoveEntityEffect(EffectType); } - + // TODO: Check for discrepancies between client and server effect values } @@ -126,7 +145,7 @@ void cPawn::HandleAir(void) // Prevent the oxygen from decreasing return; } - + super::HandleAir(); } @@ -142,14 +161,14 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, s // A plugin disallows the addition, bail out. return; } - + // No need to add empty effects: if (a_EffectType == cEntityEffect::effNoEffect) { return; } a_Duration = static_cast<int>(a_Duration * a_DistanceModifier); - + m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier); m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, static_cast<short>(a_Duration)); m_EntityEffects[a_EffectType]->OnActivate(*this); @@ -187,10 +206,10 @@ void cPawn::ClearEntityEffects() { // Copy values to prevent pesky wrong erasures cEntityEffect::eType EffectType = iter->first; - + // Iterates (must be called before any possible erasure) ++iter; - + // Remove effect RemoveEntityEffect(EffectType); } @@ -200,6 +219,38 @@ void cPawn::ClearEntityEffects() +void cPawn::NoLongerTargetingMe(cMonster * a_Monster) +{ + ASSERT(!IsDestroyed()); // Our destroy override is supposed to clear all targets before we're destroyed. + for (auto i = m_TargetingMe.begin(); i != m_TargetingMe.end(); ++i) + { + cMonster * Monster = *i; + if (Monster == a_Monster) + { + ASSERT(Monster->GetTarget() != this); // The monster is notifying us it is no longer targeting us, assert if that's a lie + m_TargetingMe.erase(i); + return; + } + } + ASSERT(false); // If this happens, something is wrong. Perhaps the monster never called TargetingMe() or called NoLongerTargetingMe() twice. +} + + + + + +void cPawn::TargetingMe(cMonster * a_Monster) +{ + ASSERT(!IsDestroyed()); + ASSERT(m_TargetingMe.size() < 10000); + ASSERT(a_Monster->GetTarget() == this); + m_TargetingMe.push_back(a_Monster); +} + + + + + void cPawn::HandleFalling(void) { /* Not pretty looking, and is more suited to wherever server-sided collision detection is implemented. @@ -369,3 +420,20 @@ void cPawn::HandleFalling(void) m_LastGroundHeight = GetPosY(); } } + + + + + +void cPawn::StopEveryoneFromTargetingMe() +{ + std::vector<cMonster*>::iterator i = m_TargetingMe.begin(); + while (i != m_TargetingMe.end()) + { + cMonster * Monster = *i; + ASSERT(Monster->GetTarget() == this); + Monster->UnsafeUnsetTarget(); + i = m_TargetingMe.erase(i); + } + ASSERT(m_TargetingMe.size() == 0); +} |