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-rw-r--r--src/Entities/Player.cpp129
1 files changed, 64 insertions, 65 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 5c3303cb2..fcc8eb9a0 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
+#include "../ChatColor.h"
#include "../Server.h"
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
@@ -139,7 +140,7 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_World->RemovePlayer( this );
+ m_World->RemovePlayer( this);
m_ClientHandle = NULL;
@@ -172,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
}
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntityHeadLook(*this);
- a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
- a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
- a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
- a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() );
- a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() );
+ a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
+ a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots());
+ a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings());
+ a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate());
+ a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet());
}
@@ -285,19 +286,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
short cPlayer::CalcLevelFromXp(short a_XpTotal)
{
// level 0 to 15
- if(a_XpTotal <= XP_TO_LEVEL15)
+ if (a_XpTotal <= XP_TO_LEVEL15)
{
return a_XpTotal / XP_PER_LEVEL_TO15;
}
// level 30+
- if(a_XpTotal > XP_TO_LEVEL30)
+ if (a_XpTotal > XP_TO_LEVEL30)
{
return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
}
// level 16 to 30
- return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
+ return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3;
}
@@ -307,19 +308,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
short cPlayer::XpForLevel(short a_Level)
{
// level 0 to 15
- if(a_Level <= 15)
+ if (a_Level <= 15)
{
return a_Level * XP_PER_LEVEL_TO15;
}
// level 30+
- if(a_Level >= 31)
+ if (a_Level >= 31)
{
- return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
+ return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
}
// level 16 to 30
- return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
+ return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
}
@@ -350,7 +351,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
{
- if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -381,10 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- if (m_CurrentXp < 0)
- {
- m_CurrentXp = 0;
- }
+ m_CurrentXp = std::max<short int>(m_CurrentXp, 0);
// Update total for score calculation
if (a_Xp_delta > 0)
@@ -624,7 +622,8 @@ void cPlayer::FinishEating(void)
GetInventory().RemoveOneEquippedItem();
// if the food is mushroom soup, return a bowl to the inventory
- if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
+ if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
+ {
cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
GetInventory().AddItem(emptyBowl, true, true);
}
@@ -1008,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const
Vector3d cPlayer::GetEyePosition(void) const
{
- return Vector3d( GetPosX(), m_Stance, GetPosZ() );
+ return Vector3d( GetPosX(), m_Stance, GetPosZ());
}
@@ -1170,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
-void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
+void cPlayer::LoginSetGameMode( eGameMode a_GameMode)
{
m_GameMode = a_GameMode;
}
@@ -1306,7 +1305,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
-void cPlayer::MoveTo( const Vector3d & a_NewPos )
+void cPlayer::MoveTo( const Vector3d & a_NewPos)
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
{
@@ -1329,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
Vector3d DeltaPos = a_NewPos - GetPosition();
UpdateMovementStats(DeltaPos);
- SetPosition( a_NewPos );
+ SetPosition( a_NewPos);
SetStance(a_NewPos.y + 1.62);
}
@@ -1355,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible)
-void cPlayer::AddToGroup( const AString & a_GroupName )
+void cPlayer::AddToGroup( const AString & a_GroupName)
{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_Groups.push_back( Group );
- LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() );
+ cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName);
+ m_Groups.push_back( Group);
+ LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str());
ResolveGroups();
ResolvePermissions();
}
@@ -1368,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName )
-void cPlayer::RemoveFromGroup( const AString & a_GroupName )
+void cPlayer::RemoveFromGroup( const AString & a_GroupName)
{
bool bRemoved = false;
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
+ for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr)
{
- if( (*itr)->GetName().compare(a_GroupName ) == 0 )
+ if ((*itr)->GetName().compare(a_GroupName) == 0)
{
- m_Groups.erase( itr );
+ m_Groups.erase( itr);
bRemoved = true;
break;
}
}
- if( bRemoved )
+ if (bRemoved)
{
- LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() );
+ LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str());
ResolveGroups();
ResolvePermissions();
}
else
{
- LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() );
+ LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str());
}
}
@@ -1405,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission)
return true;
}
- AStringVector Split = StringSplit( a_Permission, "." );
+ AStringVector Split = StringSplit( a_Permission, ".");
PermissionMap Possibilities = m_ResolvedPermissions;
// Now search the namespaces
- while( Possibilities.begin() != Possibilities.end() )
+ while (Possibilities.begin() != Possibilities.end())
{
PermissionMap::iterator itr = Possibilities.begin();
- if( itr->second )
+ if (itr->second)
{
- AStringVector OtherSplit = StringSplit( itr->first, "." );
- if( OtherSplit.size() <= Split.size() )
+ AStringVector OtherSplit = StringSplit( itr->first, ".");
+ if (OtherSplit.size() <= Split.size())
{
unsigned int i;
- for( i = 0; i < OtherSplit.size(); ++i )
+ for (i = 0; i < OtherSplit.size(); ++i)
{
- if( OtherSplit[i].compare( Split[i] ) != 0 )
+ if (OtherSplit[i].compare( Split[i]) != 0)
{
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard!
break;
}
}
- if( i == Split.size() ) return true;
+ if (i == Split.size()) return true;
}
}
- Possibilities.erase( itr );
+ Possibilities.erase( itr);
}
// Nothing that matched :(
@@ -1439,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission)
-bool cPlayer::IsInGroup( const AString & a_Group )
+bool cPlayer::IsInGroup( const AString & a_Group)
{
- for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
+ for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr)
{
- if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
+ if (a_Group.compare( (*itr)->GetName().c_str()) == 0)
return true;
}
return false;
@@ -1458,15 +1457,15 @@ void cPlayer::ResolvePermissions()
m_ResolvedPermissions.clear(); // Start with an empty map
// Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
+ for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr)
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
- for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
+ for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr)
{
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
+ for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr)
{
m_ResolvedPermissions[ itr->first ] = itr->second;
}
@@ -1485,14 +1484,14 @@ void cPlayer::ResolveGroups()
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
+ for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr)
{
- ToIterate.push_back( *GroupItr );
+ ToIterate.push_back( *GroupItr);
}
- while( ToIterate.begin() != ToIterate.end() )
+ while (ToIterate.begin() != ToIterate.end())
{
cGroup* CurrentGroup = *ToIterate.begin();
- if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
+ if (AllGroups.find( CurrentGroup) != AllGroups.end())
{
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
GetName().c_str(), CurrentGroup->GetName().c_str()
@@ -1501,19 +1500,19 @@ void cPlayer::ResolveGroups()
else
{
AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
+ for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr)
{
- if( AllGroups.find( *itr ) != AllGroups.end() )
+ if (AllGroups.find( *itr) != AllGroups.end())
{
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() );
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str());
continue;
}
- ToIterate.push_back( *itr );
+ ToIterate.push_back( *itr);
}
}
- ToIterate.erase( ToIterate.begin() );
+ ToIterate.erase( ToIterate.begin());
}
}
@@ -1523,12 +1522,12 @@ void cPlayer::ResolveGroups()
AString cPlayer::GetColor(void) const
{
- if ( m_Color != '-' )
+ if (m_Color != '-')
{
- return cChatColor::Color + m_Color;
+ return cChatColor::Delimiter + m_Color;
}
- if ( m_Groups.size() < 1 )
+ if (m_Groups.size() < 1)
{
return cChatColor::White;
}
@@ -1915,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
StringList Permissions;
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
+ for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr)
{
if (itr->second)
{
- Permissions.push_back( itr->first );
+ Permissions.push_back( itr->first);
}
}