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-rw-r--r--src/Entities/Player.cpp39
1 files changed, 29 insertions, 10 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 30650a6d0..3fd2aac48 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -170,6 +170,17 @@ cPlayer::~cPlayer(void)
+void cPlayer::OnLoseSpectated()
+{
+ m_ClientHandle->SendCameraSetTo(*this);
+ m_ClientHandle->SendPlayerMoveLook();
+ m_Spectating = nullptr;
+}
+
+
+
+
+
int cPlayer::CalcLevelFromXp(int a_XpTotal)
{
// level 0 to 15
@@ -1304,18 +1315,23 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
if (m_GameMode == a_GameMode)
{
- // Gamemode already set
+ // New gamemode unchanged, we're done:
return;
}
- // Detach, if the player is switching from or to the spectator mode
- if ((m_GameMode == gmSpectator) || (a_GameMode == gmSpectator))
+ m_GameMode = a_GameMode;
+ UpdateCapabilities();
+
+ if (IsGameModeSpectator())
{
+ // Spectators cannot ride entities:
Detach();
}
-
- m_GameMode = a_GameMode;
- UpdateCapabilities();
+ else
+ {
+ // Non-spectators may not spectate:
+ SpectateEntity(nullptr);
+ }
m_ClientHandle->SendGameMode(a_GameMode);
m_ClientHandle->SendInventorySlot(-1, -1, m_DraggingItem);
@@ -1452,7 +1468,7 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
-void cPlayer::SpectateEntity(const cEntity * a_Target)
+void cPlayer::SpectateEntity(cEntity * a_Target)
{
if (a_Target == this)
{
@@ -1468,13 +1484,13 @@ void cPlayer::SpectateEntity(const cEntity * a_Target)
if (a_Target == nullptr)
{
- m_ClientHandle->SendCameraSetTo(*this);
- m_ClientHandle->SendPlayerMoveLook();
- m_Spectating = nullptr;
+ m_Spectating->OnLoseSpectator(*this);
+ OnLoseSpectated();
return;
}
m_Spectating = a_Target;
+ a_Target->OnAcquireSpectator(*this);
m_ClientHandle->SendCameraSetTo(*a_Target);
}
@@ -3055,6 +3071,9 @@ void cPlayer::OnRemoveFromWorld(cWorld & a_World)
// Remove any references to this player pointer by windows in the old world:
CloseWindow(false);
+ // Stop spectation and remove our reference from the spectated:
+ SpectateEntity(nullptr);
+
// Remove the client handle from the world:
m_World->RemoveClientFromChunks(m_ClientHandle.get());