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-rw-r--r--src/Entities/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index f9804569f..614edef75 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2203,7 +2203,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
- cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats);
StatSerializer.Load();
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
@@ -2301,7 +2301,7 @@ bool cPlayer::SaveToDisk()
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
- cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats);
if (!StatSerializer.Save())
{
LOGWARNING("Could not save stats for player %s", GetName().c_str());