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-rw-r--r--src/Entities/Player.cpp31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b72f14f57..5a156bd3b 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -22,6 +22,12 @@
#include "inifile/iniFile.h"
#include "json/json.h"
+// 6000 ticks or 5 minutes
+#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
+
+// 1000 = once per second
+#define PLAYER_LIST_TIME_MS 1000
+
@@ -64,6 +70,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_BowCharge(0)
, m_FloaterID(-1)
, m_Team(NULL)
+ , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -135,6 +142,7 @@ cPlayer::~cPlayer(void)
m_ClientHandle = NULL;
delete m_InventoryWindow;
+ m_InventoryWindow = NULL;
LOGD("Player %p deleted", this);
}
@@ -244,7 +252,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
cTimer t1;
- if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
@@ -254,6 +262,16 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
m_LastGroundHeight = (float)GetPosY();
}
+
+ if (m_TicksUntilNextSave == 0)
+ {
+ SaveToDisk();
+ m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL;
+ }
+ else
+ {
+ m_TicksUntilNextSave--;
+ }
}
@@ -1251,6 +1269,17 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
{
SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+{
+ super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
+
+ // Send the speed to the client so he actualy moves
m_ClientHandle->SendEntityVelocity(*this);
}