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-rw-r--r--src/Entities/Player.cpp306
1 files changed, 236 insertions, 70 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 9497d326b..a727429d4 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -66,38 +66,72 @@ const int cPlayer::EATING_TICKS = 30;
+cPlayer::BodyStanceCrouching::BodyStanceCrouching(cPlayer & a_Player)
+{
+ a_Player.SetSize(0.6f, 1.65f);
+}
+
+
+
+
+
+cPlayer::BodyStanceSleeping::BodyStanceSleeping(cPlayer & a_Player)
+{
+ a_Player.SetSize(0.2f, 0.2f);
+}
+
+
+
+
+
+cPlayer::BodyStanceStanding::BodyStanceStanding(cPlayer & a_Player)
+{
+ a_Player.SetSize(0.6f, 1.8f);
+}
+
+
+
+
+
+cPlayer::BodyStanceGliding::BodyStanceGliding(cPlayer & a_Player) :
+ TicksElytraFlying(0)
+{
+ a_Player.SetSize(0.6f, 0.6f);
+}
+
+
+
+
+
cPlayer::cPlayer(const std::shared_ptr<cClientHandle> & a_Client) :
Super(etPlayer, 0.6, 1.8),
- m_bVisible(true),
+ m_BodyStance(BodyStanceStanding(*this)),
m_FoodLevel(MAX_FOOD_LEVEL),
m_FoodSaturationLevel(5.0),
m_FoodTickTimer(0),
m_FoodExhaustionLevel(0.0),
- m_Stance(0.0),
m_Inventory(*this),
m_EnderChestContents(9, 3),
m_DefaultWorldPath(cRoot::Get()->GetDefaultWorld()->GetDataPath()),
m_GameMode(eGameMode_NotSet),
m_ClientHandle(a_Client),
- m_IsFrozen(false),
m_NormalMaxSpeed(1.0),
m_SprintingMaxSpeed(1.3),
m_FlyingMaxSpeed(1.0),
- m_IsCrouched(false),
- m_IsSprinting(false),
- m_IsFlying(false),
+ m_IsChargingBow(false),
m_IsFishing(false),
- m_CanFly(false),
+ m_IsFlightCapable(false),
+ m_IsFlying(false),
+ m_IsFrozen(false),
+ m_IsTeleporting(false),
+ m_IsVisible(true),
m_EatingFinishTick(-1),
m_LifetimeTotalXp(0),
m_CurrentXp(0),
- m_IsChargingBow(false),
m_BowCharge(0),
m_FloaterID(cEntity::INVALID_ID),
m_Team(nullptr),
- m_bIsInBed(false),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
- m_bIsTeleporting(false),
m_SkinParts(0),
m_MainHand(mhRight)
{
@@ -114,26 +148,25 @@ cPlayer::cPlayer(const std::shared_ptr<cClientHandle> & a_Client) :
LoadFromDisk(World);
m_LastGroundHeight = static_cast<float>(GetPosY());
- m_Stance = GetPosY() + 1.62;
if (m_GameMode == gmNotSet)
{
if (World->IsGameModeCreative())
{
- m_CanFly = true;
+ m_IsFlightCapable = true;
}
if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
{
- m_CanFly = true;
+ m_IsFlightCapable = true;
m_IsFlying = true;
}
}
if (m_GameMode == gmSpectator) // If player is reconnecting to the server in spectator mode
{
- m_CanFly = true;
+ m_IsFlightCapable = true;
m_IsFlying = true;
- m_bVisible = false;
+ m_IsVisible = false;
}
}
@@ -427,6 +460,24 @@ void cPlayer::AddFoodExhaustion(double a_Exhaustion)
+bool cPlayer::IsInBed(void) const
+{
+ return std::holds_alternative<BodyStanceSleeping>(m_BodyStance);
+}
+
+
+
+
+
+bool cPlayer::IsStanding() const
+{
+ return std::holds_alternative<BodyStanceStanding>(m_BodyStance);
+}
+
+
+
+
+
void cPlayer::TossItems(const cItems & a_Items)
{
if (IsGameModeSpectator()) // Players can't toss items in spectator
@@ -445,6 +496,23 @@ void cPlayer::TossItems(const cItems & a_Items)
+void cPlayer::SetIsInBed(const bool a_GoToBed)
+{
+ if (a_GoToBed && IsStanding())
+ {
+ m_BodyStance = BodyStanceSleeping(*this);
+ }
+ else if (!a_GoToBed && IsInBed())
+ {
+ m_BodyStance = BodyStanceStanding(*this);
+ GetWorld()->BroadcastEntityAnimation(*this, 2);
+ }
+}
+
+
+
+
+
void cPlayer::StartEating(void)
{
// Set the timer:
@@ -525,11 +593,11 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
double cPlayer::GetMaxSpeed(void) const
{
- if (m_IsFlying)
+ if (IsFlying())
{
return m_FlyingMaxSpeed;
}
- else if (m_IsSprinting)
+ else if (IsSprinting())
{
return m_SprintingMaxSpeed;
}
@@ -546,7 +614,7 @@ double cPlayer::GetMaxSpeed(void) const
void cPlayer::SetNormalMaxSpeed(double a_Speed)
{
m_NormalMaxSpeed = a_Speed;
- if (!m_IsSprinting && !m_IsFlying && !m_IsFrozen)
+ if (!IsSprinting() && !IsFlying() && !IsFrozen())
{
// If we are frozen, we do not send this yet. We send when unfreeze() is called
m_ClientHandle->SendPlayerMaxSpeed();
@@ -560,7 +628,7 @@ void cPlayer::SetNormalMaxSpeed(double a_Speed)
void cPlayer::SetSprintingMaxSpeed(double a_Speed)
{
m_SprintingMaxSpeed = a_Speed;
- if (m_IsSprinting && !m_IsFlying && !m_IsFrozen)
+ if (IsSprinting() && !m_IsFlying && !m_IsFrozen)
{
// If we are frozen, we do not send this yet. We send when unfreeze() is called
m_ClientHandle->SendPlayerMaxSpeed();
@@ -587,21 +655,36 @@ void cPlayer::SetFlyingMaxSpeed(double a_Speed)
-void cPlayer::SetCrouch(bool a_IsCrouched)
+void cPlayer::SetCrouch(const bool a_ShouldCrouch)
{
- // Set the crouch status, broadcast to all visible players
- if (a_IsCrouched == m_IsCrouched)
+ if (a_ShouldCrouch && IsStanding())
{
- // No change
- return;
+ m_BodyStance = BodyStanceCrouching(*this);
+ cRoot::Get()->GetPluginManager()->CallHookPlayerCrouched(*this);
}
+ else if (!a_ShouldCrouch && IsCrouched())
+ {
+ m_BodyStance = BodyStanceStanding(*this);
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
- if (a_IsCrouched)
+
+
+
+
+void cPlayer::SetElytraFlight(const bool a_ShouldElytraFly)
+{
+ if (a_ShouldElytraFly && IsStanding() && !IsOnGround() && !IsInWater() && !IsRiding() && (GetEquippedChestplate().m_ItemType == E_ITEM_ELYTRA))
{
- cRoot::Get()->GetPluginManager()->CallHookPlayerCrouched(*this);
+ m_BodyStance = BodyStanceGliding(*this);
+ }
+ else if (!a_ShouldElytraFly && IsElytraFlying())
+ {
+ m_BodyStance = BodyStanceStanding(*this);
}
- m_IsCrouched = a_IsCrouched;
m_World->BroadcastEntityMetadata(*this);
}
@@ -609,16 +692,37 @@ void cPlayer::SetCrouch(bool a_IsCrouched)
-void cPlayer::SetSprint(bool a_IsSprinting)
+void cPlayer::SetFlying(const bool a_ShouldFly)
{
- if (a_IsSprinting == m_IsSprinting)
+ if (a_ShouldFly == m_IsFlying)
{
- // No change
return;
}
- m_IsSprinting = a_IsSprinting;
- m_ClientHandle->SendPlayerMaxSpeed();
+ m_IsFlying = a_ShouldFly;
+ if (!m_IsFrozen)
+ {
+ // If we are frozen, we do not send this yet. We send when unfreeze() is called
+ m_ClientHandle->SendPlayerAbilities();
+ }
+}
+
+
+
+
+
+void cPlayer::SetSprint(const bool a_ShouldSprint)
+{
+ if (a_ShouldSprint && IsStanding())
+ {
+ m_BodyStance = BodyStanceSprinting();
+ }
+ else if (!a_ShouldSprint && IsSprinting())
+ {
+ m_BodyStance = BodyStanceStanding(*this);
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
}
@@ -627,12 +731,12 @@ void cPlayer::SetSprint(bool a_IsSprinting)
void cPlayer::SetCanFly(bool a_CanFly)
{
- if (a_CanFly == m_CanFly)
+ if (a_CanFly == m_IsFlightCapable)
{
return;
}
- m_CanFly = a_CanFly;
+ m_IsFlightCapable = a_CanFly;
m_ClientHandle->SendPlayerAbilities();
}
@@ -698,25 +802,6 @@ cWorld * cPlayer::GetBedWorld()
-void cPlayer::SetFlying(bool a_IsFlying)
-{
- if (a_IsFlying == m_IsFlying)
- {
- return;
- }
-
- m_IsFlying = a_IsFlying;
- if (!m_IsFrozen)
- {
- // If we are frozen, we do not send this yet. We send when unfreeze() is called
- m_ClientHandle->SendPlayerAbilities();
- }
-}
-
-
-
-
-
void cPlayer::NotifyNearbyWolves(cPawn * a_Opponent, bool a_IsPlayerInvolved)
{
ASSERT(a_Opponent != nullptr);
@@ -750,7 +835,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
return; // not dead yet =]
}
- m_bVisible = false; // So new clients don't see the player
+ m_IsVisible = false; // So new clients don't see the player
// Detach player from object / entity. If the player dies, the server still says
// that the player is attached to the entity / object
@@ -905,7 +990,7 @@ void cPlayer::Respawn(void)
double cPlayer::GetEyeHeight(void) const
{
- return m_Stance;
+ return GetEyePosition().y - GetPosY();
}
@@ -914,7 +999,22 @@ double cPlayer::GetEyeHeight(void) const
Vector3d cPlayer::GetEyePosition(void) const
{
- return Vector3d( GetPosX(), m_Stance, GetPosZ());
+ if (IsCrouched())
+ {
+ return GetPosition().addedY(1.54);
+ }
+
+ if (IsElytraFlying())
+ {
+ return GetPosition().addedY(0.4);
+ }
+
+ if (IsInBed())
+ {
+ return GetPosition().addedY(0.2);
+ }
+
+ return GetPosition().addedY(1.6);
}
@@ -1314,7 +1414,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition({a_PosX, a_PosY, a_PosZ});
FreezeInternal(GetPosition(), false);
- m_bIsTeleporting = true;
+ m_IsTeleporting = true;
m_ClientHandle->SendPlayerMoveLook();
}
@@ -1344,6 +1444,11 @@ bool cPlayer::IsFrozen()
void cPlayer::Unfreeze()
{
+ if (IsElytraFlying())
+ {
+ m_World->BroadcastEntityMetadata(*this);
+ }
+
GetClientHandle()->SendPlayerAbilities();
GetClientHandle()->SendPlayerMaxSpeed();
@@ -1449,14 +1554,14 @@ void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
void cPlayer::SetVisible(bool a_bVisible)
{
// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
- if (a_bVisible && !m_bVisible) // Make visible
+ if (a_bVisible && !m_IsVisible) // Make visible
{
- m_bVisible = true;
+ m_IsVisible = true;
m_World->BroadcastSpawnEntity(*this);
}
- if (!a_bVisible && m_bVisible)
+ if (!a_bVisible && m_IsVisible)
{
- m_bVisible = false;
+ m_IsVisible = false;
m_World->BroadcastDestroyEntity(*this, m_ClientHandle.get()); // Destroy on all clients
}
}
@@ -1809,7 +1914,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
if (m_GameMode == eGameMode_Creative)
{
- m_CanFly = true;
+ m_IsFlightCapable = true;
}
m_Inventory.LoadFromJson(Root["inventory"]);
@@ -2141,9 +2246,9 @@ bool cPlayer::IsClimbing(void) const
void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIsOnGround)
{
- if (m_bIsTeleporting)
+ if (m_IsTeleporting)
{
- m_bIsTeleporting = false;
+ m_IsTeleporting = false;
return;
}
@@ -2599,16 +2704,19 @@ float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta)
bool cPlayer::IsInsideWater()
{
- BLOCKTYPE Block = m_World->GetBlock(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ m_World->GetBlockTypeMeta(GetEyePosition().Floor(), Block, Meta);
+
if ((Block != E_BLOCK_WATER) && (Block != E_BLOCK_STATIONARY_WATER))
{
return false;
}
- NIBBLETYPE Meta = GetWorld()->GetBlockMeta(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
+
+ const auto EyeHeight = GetEyeHeight();
float f = GetLiquidHeightPercent(Meta) - 0.11111111f;
- float f1 = static_cast<float>(m_Stance + 1) - f;
- bool flag = (m_Stance < f1);
- return flag;
+ float f1 = static_cast<float>(EyeHeight + 1) - f;
+ return EyeHeight < f1;
}
@@ -2742,6 +2850,16 @@ void cPlayer::AddKnownItem(const cItem & a_Item)
+void cPlayer::SetSize(const float a_Width, const float a_Height)
+{
+ m_Width = a_Width;
+ m_Height = a_Height;
+}
+
+
+
+
+
void cPlayer::AddKnownRecipe(UInt32 a_RecipeId)
{
auto Response = m_KnownRecipes.insert(a_RecipeId);
@@ -2916,6 +3034,33 @@ float cPlayer::GetEnchantmentBlastKnockbackReduction()
+bool cPlayer::IsCrouched(void) const
+{
+ return std::holds_alternative<BodyStanceCrouching>(m_BodyStance);
+}
+
+
+
+
+
+bool cPlayer::IsElytraFlying(void) const
+{
+ return std::holds_alternative<BodyStanceGliding>(m_BodyStance);
+}
+
+
+
+
+
+bool cPlayer::IsSprinting(void) const
+{
+ return std::holds_alternative<BodyStanceSprinting>(m_BodyStance);
+}
+
+
+
+
+
void cPlayer::OnAddToWorld(cWorld & a_World)
{
Super::OnAddToWorld(a_World);
@@ -3023,7 +3168,7 @@ void cPlayer::OnRemoveFromWorld(cWorld & a_World)
void cPlayer::SpawnOn(cClientHandle & a_Client)
{
- if (!m_bVisible || (m_ClientHandle.get() == (&a_Client)))
+ if (!m_IsVisible || (m_ClientHandle.get() == (&a_Client)))
{
return;
}
@@ -3110,6 +3255,27 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_BowCharge += 1;
}
+ if (IsElytraFlying())
+ {
+ // Damage elytra, once per second:
+ {
+ using namespace std::chrono_literals;
+
+ auto & TicksFlying = std::get<BodyStanceGliding>(m_BodyStance).TicksElytraFlying;
+ const auto TotalFlew = TicksFlying + a_Dt;
+ const auto Periods = static_cast<short>(TotalFlew / 1s);
+ TicksFlying = std::chrono::duration_cast<cTickTime>(TotalFlew - Periods * 1s);
+
+ UseItem(cInventory::invArmorOffset + 1, Periods);
+ }
+
+ // Check if flight is still possible:
+ if (IsOnGround() || IsInWater() || IsRiding() || (GetEquippedChestplate().m_ItemType != E_ITEM_ELYTRA))
+ {
+ SetElytraFlight(false);
+ }
+ }
+
BroadcastMovementUpdate(m_ClientHandle.get());
if (m_Health > 0) // make sure player is alive