diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 192 |
1 files changed, 125 insertions, 67 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c89e7b87c..e3e3fac4f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -94,7 +94,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : SetMaxHealth(MAX_HEALTH); m_Health = MAX_HEALTH; - + m_LastPlayerListTime = std::chrono::steady_clock::now(); m_PlayerName = a_PlayerName; @@ -106,7 +106,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : SetPosY(World->GetSpawnY()); SetPosZ(World->GetSpawnZ()); SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ()))); - + LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() ); @@ -128,7 +128,14 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : m_IsFlying = true; } } - + + if (m_GameMode == gmSpectator) // If player is reconnecting to the server in spectator mode + { + m_CanFly = true; + m_IsFlying = true; + m_bVisible = false; + } + cRoot::Get()->GetServer()->PlayerCreated(this); } @@ -145,17 +152,17 @@ cPlayer::~cPlayer(void) } LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID()); - + // Notify the server that the player is being destroyed cRoot::Get()->GetServer()->PlayerDestroying(this); SaveToDisk(); m_ClientHandle = nullptr; - + delete m_InventoryWindow; m_InventoryWindow = nullptr; - + LOGD("Player %p deleted", this); } @@ -201,7 +208,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_ClientHandle = nullptr; return; } - + if (!m_ClientHandle->IsPlaying()) { // We're not yet in the game, ignore everything @@ -210,21 +217,21 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } m_Stats.AddValue(statMinutesPlayed, 1); - + if (!a_Chunk.IsValid()) { // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83) return; } - + super::Tick(a_Dt, a_Chunk); - + // Handle charging the bow: if (m_IsChargingBow) { m_BowCharge += 1; } - + // Handle updating experience if (m_bDirtyExperience) { @@ -236,7 +243,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); - + if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition())) { CanMove = false; @@ -257,10 +264,10 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { FinishEating(); } - + HandleFood(); } - + if (m_IsFishing) { HandleFloater(); @@ -355,7 +362,7 @@ float cPlayer::GetXpPercentage() int currentLevel_XpBase = XpForLevel(currentLevel); return static_cast<float>(m_CurrentXp - currentLevel_XpBase) / - static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase); + static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase); } @@ -364,7 +371,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(int a_CurrentXp) { - if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -403,7 +410,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); + LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated m_bDirtyExperience = true; @@ -460,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) { return; } - + m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) @@ -509,7 +516,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) { // cPlayer makes sure damage isn't applied in creative, no need to check here TakeDamage(dtFalling, nullptr, Damage, Damage, 0); - + // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); } @@ -541,7 +548,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel) m_FoodSaturationLevel = 5.0; return; } - + m_FoodLevel = FoodLevel; SendHealth(); } @@ -609,7 +616,7 @@ void cPlayer::StartEating(void) { // Set the timer: m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS; - + // Send the packets: m_World->BroadcastEntityAnimation(*this, 3); m_World->BroadcastEntityMetadata(*this); @@ -623,7 +630,7 @@ void cPlayer::FinishEating(void) { // Reset the timer: m_EatingFinishTick = -1; - + // Send the packets: m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted); m_World->BroadcastEntityMetadata(*this); @@ -757,7 +764,7 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed) void cPlayer::SetFlyingMaxSpeed(double a_Speed) { m_FlyingMaxSpeed = a_Speed; - + // Update the flying speed, always: m_ClientHandle->SendPlayerAbilities(); } @@ -769,7 +776,7 @@ void cPlayer::SetFlyingMaxSpeed(double a_Speed) void cPlayer::SetCrouch(bool a_IsCrouched) { // Set the crouch status, broadcast to all visible players - + if (a_IsCrouched == m_IsCrouched) { // No change @@ -790,7 +797,7 @@ void cPlayer::SetSprint(bool a_IsSprinting) // No change return; } - + m_IsSprinting = a_IsSprinting; m_ClientHandle->SendPlayerMaxSpeed(); } @@ -876,7 +883,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) } } } - + if (super::DoTakeDamage(a_TDI)) { // Any kind of damage adds food exhaustion @@ -1005,7 +1012,7 @@ void cPlayer::Respawn(void) m_Health = GetMaxHealth(); SetInvulnerableTicks(20); - + // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; m_FoodSaturationLevel = 5.0; @@ -1017,7 +1024,7 @@ void cPlayer::Respawn(void) // ToDo: send score to client? How? m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true); - + // Extinguish the fire: StopBurning(); @@ -1151,7 +1158,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse) m_CurrentWindow = m_InventoryWindow; return; } - + if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse) { // Close accepted, go back to inventory window (the default): @@ -1189,21 +1196,17 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); return; } - + if (m_GameMode == a_GameMode) { // Gamemode already set return; } - + m_GameMode = a_GameMode; m_ClientHandle->SendGameMode(a_GameMode); - if (!(IsGameModeCreative() || IsGameModeSpectator())) - { - SetFlying(false); - SetCanFly(false); - } + SetCapabilities(); m_World->BroadcastPlayerListUpdateGameMode(*this); } @@ -1215,6 +1218,30 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; + + SetCapabilities(); +} + + + + + +void cPlayer::SetCapabilities() +{ + if (!IsGameModeCreative() || IsGameModeSpectator()) + { + SetFlying(false); + SetCanFly(false); + } + + if (IsGameModeSpectator()) + { + SetVisible(false); + } + else + { + SetVisible(true); + } } @@ -1306,12 +1333,12 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees) Vector3d cPlayer::GetThrowStartPos(void) const { Vector3d res = GetEyePosition(); - + // Adjust the position to be just outside the player's bounding box: res.x += 0.16 * cos(GetPitch()); res.y += -0.1; res.z += 0.16 * sin(GetPitch()); - + return res; } @@ -1323,9 +1350,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const { Vector3d res = GetLookVector(); res.Normalize(); - + // TODO: Add a slight random change (+-0.0075 in each direction) - + return res * a_SpeedCoeff; } @@ -1370,13 +1397,13 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos) } return; } - + // TODO: should do some checks to see if player is not moving through terrain // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1411,17 +1438,26 @@ bool cPlayer::HasPermission(const AString & a_Permission) // Empty permission request is always granted return true; } - + AStringVector Split = StringSplit(a_Permission, "."); + // Iterate over all restrictions; if any matches, then return failure: + for (auto & Restriction: m_SplitRestrictions) + { + if (PermissionMatches(Split, Restriction)) + { + return false; + } + } // for Restriction - m_SplitRestrictions[] + // Iterate over all granted permissions; if any matches, then return success: - for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr) + for (auto & Permission: m_SplitPermissions) { - if (PermissionMatches(Split, *itr)) + if (PermissionMatches(Split, Permission)) { return true; } - } // for itr - m_SplitPermissions[] + } // for Permission - m_SplitPermissions[] // No granted permission matches return false; @@ -1574,7 +1610,7 @@ void cPlayer::TossItems(const cItems & a_Items) { return; } - + m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); double vX = 0, vY = 0, vZ = 0; @@ -1596,19 +1632,30 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) // Don't move to same world return false; } - + + // Ask the plugins if the player is allowed to changing the world + if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World)) + { + // A Plugin doesn't allow the player to changing the world + return false; + } + // Send the respawn packet: if (a_ShouldSendRespawn && (m_ClientHandle != nullptr)) { m_ClientHandle->SendRespawn(a_World->GetDimension()); } + // Broadcast for other people that the player is gone. + GetWorld()->BroadcastDestroyEntity(*this); + // Remove player from the old world SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal GetWorld()->RemovePlayer(this, false); // Queue adding player to the new world, including all the necessary adjustments to the object a_World->AddPlayer(this); + cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value // Update the view distance. @@ -1619,7 +1666,13 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { m_ClientHandle->SendWeather(a_World->GetWeather()); } - + + // Broadcast the player into the new world. + a_World->BroadcastSpawnEntity(*this); + + // Player changed the world, call the hook + cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld); + return true; } @@ -1636,7 +1689,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { return true; } - + // Load from the offline UUID file, if allowed: AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); const char * OfflineUsage = " (unused)"; @@ -1648,7 +1701,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World) return true; } } - + // Load from the old-style name-based file, if allowed: if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData()) { @@ -1663,7 +1716,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World) return true; } } - + // None of the files loaded successfully LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.", GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage @@ -1740,7 +1793,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { m_CanFly = true; } - + m_Inventory.LoadFromJson(root["inventory"]); cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); @@ -1756,14 +1809,14 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. - // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. + // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); - + LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); - + return true; } @@ -1853,7 +1906,7 @@ bool cPlayer::SaveToDisk() } // Save the player stats. - // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. + // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { @@ -2061,7 +2114,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) } else { - if (Value >= 25) // Ignore small/slow movement + if (Value >= 25) // Ignore small / slow movement { m_Stats.AddValue(statDistFlown, Value); } @@ -2119,7 +2172,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } - + // Calculate the distance travelled, update the last pos: Vector3d Movement(GetPosition() - m_LastPos); Movement.y = 0; // Only take XZ movement into account @@ -2163,15 +2216,24 @@ void cPlayer::LoadRank(void) RankMgr->UpdatePlayerName(m_UUID, m_PlayerName); } m_Permissions = RankMgr->GetPlayerPermissions(m_UUID); + m_Restrictions = RankMgr->GetPlayerRestrictions(m_UUID); RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); // Break up the individual permissions on each dot, into m_SplitPermissions: m_SplitPermissions.clear(); m_SplitPermissions.reserve(m_Permissions.size()); - for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr) + for (auto & Permission: m_Permissions) + { + m_SplitPermissions.push_back(StringSplit(Permission, ".")); + } // for Permission - m_Permissions[] + + // Break up the individual restrictions on each dot, into m_SplitRestrictions: + m_SplitRestrictions.clear(); + m_SplitRestrictions.reserve(m_Restrictions.size()); + for (auto & Restriction: m_Restrictions) { - m_SplitPermissions.push_back(StringSplit(*itr, ".")); - } // for itr - m_Permissions[] + m_SplitRestrictions.push_back(StringSplit(Restriction, ".")); + } // for itr - m_Restrictions[] } @@ -2313,7 +2375,7 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID) { AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID); ASSERT(UUID.length() == 36); - + AString res("players/"); res.append(UUID, 0, 2); res.push_back('/'); @@ -2321,7 +2383,3 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID) res.append(".json"); return res; } - - - - |