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-rw-r--r--src/Entities/Player.cpp30
1 files changed, 14 insertions, 16 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b7ffbc9e4..b6997f5f1 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2200,16 +2200,14 @@ void cPlayer::HandleFloater()
bool cPlayer::IsClimbing(void) const
{
- int PosX = POSX_TOINT;
- int PosY = POSY_TOINT;
- int PosZ = POSZ_TOINT;
+ const auto Position = GetPosition().Floor();
- if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ if (!cChunkDef::IsValidHeight(Position.y))
{
return false;
}
- BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
+ BLOCKTYPE Block = m_World->GetBlock(Position);
switch (Block)
{
case E_BLOCK_LADDER:
@@ -2423,12 +2421,12 @@ bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
int y = blk.GetY();
int z = blk.GetZ();
cBoundingBox BlockBox = cBlockHandler::For(blk.m_BlockType).GetPlacementCollisionBox(
- m_World->GetBlock(x - 1, y, z),
- m_World->GetBlock(x + 1, y, z),
- (y == 0) ? E_BLOCK_AIR : m_World->GetBlock(x, y - 1, z),
- (y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock(x, y + 1, z),
- m_World->GetBlock(x, y, z - 1),
- m_World->GetBlock(x, y, z + 1)
+ m_World->GetBlock({ x - 1, y, z }),
+ m_World->GetBlock({ x + 1, y, z }),
+ (y == 0) ? E_BLOCK_AIR : m_World->GetBlock({ x, y - 1, z }),
+ (y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock({ x, y + 1, z }),
+ m_World->GetBlock({ x, y, z - 1 }),
+ m_World->GetBlock({ x, y, z + 1 })
);
BlockBox.Move(x, y, z);
@@ -2591,9 +2589,9 @@ void cPlayer::Detach()
for (int z = PosZ - 1; z <= (PosZ + 1); ++z)
{
if (
- (m_World->GetBlock(x, y, z) == E_BLOCK_AIR) &&
- (m_World->GetBlock(x, y + 1, z) == E_BLOCK_AIR) &&
- cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z))
+ (m_World->GetBlock({ x, y, z }) == E_BLOCK_AIR) &&
+ (m_World->GetBlock({ x, y + 1, z }) == E_BLOCK_AIR) &&
+ cBlockInfo::IsSolid(m_World->GetBlock({ x, y - 1, z }))
)
{
TeleportToCoords(x + 0.5, y, z + 0.5);
@@ -2674,12 +2672,12 @@ float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta)
bool cPlayer::IsInsideWater()
{
- BLOCKTYPE Block = m_World->GetBlock(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
if ((Block != E_BLOCK_WATER) && (Block != E_BLOCK_STATIONARY_WATER))
{
return false;
}
- NIBBLETYPE Meta = GetWorld()->GetBlockMeta(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ()));
+ NIBBLETYPE Meta = GetWorld()->GetBlockMeta(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
float f = GetLiquidHeightPercent(Meta) - 0.11111111f;
float f1 = static_cast<float>(m_Stance + 1) - f;
bool flag = (m_Stance < f1);