diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 271 |
1 files changed, 135 insertions, 136 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b1b7fc74e..fcc8eb9a0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2,6 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" +#include "../ChatColor.h" #include "../Server.h" #include "../UI/Window.h" #include "../UI/WindowOwner.h" @@ -41,7 +42,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_FoodSaturationLevel(5.0), m_FoodTickTimer(0), m_FoodExhaustionLevel(0.0), - m_FoodPoisonedTicksRemaining(0), m_LastJumpHeight(0), m_LastGroundHeight(0), m_bTouchGround(false), @@ -130,7 +130,7 @@ cPlayer::~cPlayer(void) if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this)) { cRoot::Get()->BroadcastChatLeave(Printf("%s has left the game", GetName().c_str())); - LOGINFO("Player %s has left the game.", GetName().c_str()); + LOGINFO("Player %s has left the game", GetName().c_str()); } LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID()); @@ -140,7 +140,7 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); + m_World->RemovePlayer( this); m_ClientHandle = NULL; @@ -173,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } @@ -224,7 +224,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } - if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? + if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); @@ -285,20 +285,20 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) short cPlayer::CalcLevelFromXp(short a_XpTotal) { - //level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) + // level 0 to 15 + if (a_XpTotal <= XP_TO_LEVEL15) { return a_XpTotal / XP_PER_LEVEL_TO15; } - //level 30+ - if(a_XpTotal > XP_TO_LEVEL30) + // level 30+ + if (a_XpTotal > XP_TO_LEVEL30) { return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } - //level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + // level 16 to 30 + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } @@ -307,20 +307,20 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal) short cPlayer::XpForLevel(short a_Level) { - //level 0 to 15 - if(a_Level <= 15) + // level 0 to 15 + if (a_Level <= 15) { return a_Level * XP_PER_LEVEL_TO15; } - //level 30+ - if(a_Level >= 31) + // level 30+ + if (a_Level >= 31) { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } - //level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + // level 16 to 30 + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } @@ -341,7 +341,7 @@ float cPlayer::GetXpPercentage() short int currentLevel = CalcLevelFromXp(m_CurrentXp); short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)(m_CurrentXp - currentLevel_XpBase) / + return (float)(m_CurrentXp - currentLevel_XpBase) / (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } @@ -351,10 +351,10 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); - return false; //oops, they gave us a dodgey number + return false; // oops, they gave us a dodgey number } m_CurrentXp = a_CurrentXp; @@ -376,16 +376,13 @@ short cPlayer::DeltaExperience(short a_Xp_delta) // Value was bad, abort and report LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); - return -1; // Should we instead just return the current Xp? + return -1; // Should we instead just return the current Xp? } m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } + m_CurrentXp = std::max<short int>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) @@ -393,7 +390,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated @@ -478,7 +475,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); - if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above + if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above { // Increment statistic m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); @@ -498,7 +495,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); - } + } m_LastGroundHeight = (float)GetPosY(); } @@ -563,18 +560,9 @@ void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) -void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) -{ - m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; -} - - - - - bool cPlayer::Feed(int a_Food, double a_Saturation) { - if (m_FoodLevel >= MAX_FOOD_LEVEL) + if (IsSatiated()) { return false; } @@ -590,17 +578,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::FoodPoison(int a_NumTicks) { - bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); - m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); - if (!HasBeenFoodPoisoned) - { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); - SendHealth(); - } - else - { - m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds. - } + AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1); } @@ -643,8 +621,9 @@ void cPlayer::FinishEating(void) GetInventory().RemoveOneEquippedItem(); - //if the food is mushroom soup, return a bowl to the inventory - if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { + // if the food is mushroom soup, return a bowl to the inventory + if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) + { cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); GetInventory().AddItem(emptyBowl, true, true); } @@ -885,16 +864,16 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPlayer::KilledBy(cEntity * a_Killer) +void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); if (m_Health > 0) { - return; // not dead yet =] + return; // not dead yet =] } - m_bVisible = false; // So new clients don't see the player + m_bVisible = false; // So new clients don't see the player // Puke out all the items cItems Pickups; @@ -911,20 +890,42 @@ void cPlayer::KilledBy(cEntity * a_Killer) m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! - if (a_Killer == NULL) + if (a_TDI.Attacker == NULL) { - GetWorld()->BroadcastChatDeath(Printf("%s was killed by environmental damage", GetName().c_str())); + AString DamageText; + switch (a_TDI.DamageType) + { + case dtRangedAttack: DamageText = "was shot"; break; + case dtLightning: DamageText = "was plasmified by lightining"; break; + case dtFalling: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "fell to death" : "hit the ground too hard"; break; + case dtDrowning: DamageText = "drowned"; break; + case dtSuffocating: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "git merge'd into a block" : "fused with a block"; break; + case dtStarving: DamageText = "forgot the importance of food"; break; + case dtCactusContact: DamageText = "was impaled on a cactus"; break; + case dtLavaContact: DamageText = "was melted by lava"; break; + case dtPoisoning: DamageText = "died from septicaemia"; break; + case dtWithering: DamageText = "is a husk of their former selves"; break; + case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break; + case dtFireContact: DamageText = "burnt themselves to death"; break; + case dtInVoid: DamageText = "somehow fell out of the world"; break; + case dtPotionOfHarming: DamageText = "was magicked to death"; break; + case dtEnderPearl: DamageText = "misused an ender pearl"; break; + case dtAdmin: DamageText = "was administrator'd"; break; + case dtExplosion: DamageText = "blew up"; break; + default: DamageText = "died, somehow; we've no idea how though"; break; + } + GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str())); } - else if (a_Killer->IsPlayer()) + else if (a_TDI.Attacker->IsPlayer()) { - cPlayer * Killer = (cPlayer *)a_Killer; + cPlayer * Killer = (cPlayer *)a_TDI.Attacker; GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str())); } else { - AString KillerClass = a_Killer->GetClass(); - KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch") + AString KillerClass = a_TDI.Attacker->GetClass(); + KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch") GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str())); } @@ -1006,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const Vector3d cPlayer::GetEyePosition(void) const { - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); + return Vector3d( GetPosX(), m_Stance, GetPosZ()); } @@ -1168,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } @@ -1277,7 +1278,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const // TODO: Add a slight random change (+-0.0075 in each direction) return res * a_SpeedCoeff; -} +} @@ -1304,13 +1305,13 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::MoveTo( const Vector3d & a_NewPos ) +void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { // When attached to an entity, the client sends position packets with weird coords: // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 - // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while + // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while // the client may still send more of these nonsensical packets. if (m_AttachedTo != NULL) { @@ -1327,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - SetPosition( a_NewPos ); + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1337,7 +1338,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) void cPlayer::SetVisible(bool a_bVisible) { - if (a_bVisible && !m_bVisible) // Make visible + if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; m_World->BroadcastSpawnEntity(*this); @@ -1345,7 +1346,7 @@ void cPlayer::SetVisible(bool a_bVisible) if (!a_bVisible && m_bVisible) { m_bVisible = false; - m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients + m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients } } @@ -1353,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName ) +void cPlayer::AddToGroup( const AString & a_GroupName) { - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() ); + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); + m_Groups.push_back( Group); + LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } @@ -1366,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName ) -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +void cPlayer::RemoveFromGroup( const AString & a_GroupName) { bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + if ((*itr)->GetName().compare(a_GroupName) == 0) { - m_Groups.erase( itr ); + m_Groups.erase( itr); bRemoved = true; break; } } - if( bRemoved ) + if (bRemoved) { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() ); + LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } else { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() ); + LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); } } @@ -1403,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "." ); + AStringVector Split = StringSplit( a_Permission, "."); PermissionMap Possibilities = m_ResolvedPermissions; // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) + while (Possibilities.begin() != Possibilities.end()) { PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) + if (itr->second) { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) + AStringVector OtherSplit = StringSplit( itr->first, "."); + if (OtherSplit.size() <= Split.size()) { unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) + for (i = 0; i < OtherSplit.size(); ++i) { - if( OtherSplit[i].compare( Split[i] ) != 0 ) + if (OtherSplit[i].compare( Split[i]) != 0) { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! break; } } - if( i == Split.size() ) return true; + if (i == Split.size()) return true; } } - Possibilities.erase( itr ); + Possibilities.erase( itr); } // Nothing that matched :( @@ -1437,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group ) +bool cPlayer::IsInGroup( const AString & a_Group) { - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + if (a_Group.compare( (*itr)->GetName().c_str()) == 0) return true; } return false; @@ -1453,18 +1454,18 @@ bool cPlayer::IsInGroup( const AString & a_Group ) void cPlayer::ResolvePermissions() { - m_ResolvedPermissions.clear(); // Start with an empty map yo~ + m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) { const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } @@ -1481,16 +1482,16 @@ void cPlayer::ResolveGroups() m_ResolvedGroups.clear(); // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates + std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) { - ToIterate.push_back( *GroupItr ); + ToIterate.push_back( *GroupItr); } - while( ToIterate.begin() != ToIterate.end() ) + while (ToIterate.begin() != ToIterate.end()) { cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + if (AllGroups.find( CurrentGroup) != AllGroups.end()) { LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", GetName().c_str(), CurrentGroup->GetName().c_str() @@ -1499,19 +1500,19 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) { - if( AllGroups.find( *itr ) != AllGroups.end() ) + if (AllGroups.find( *itr) != AllGroups.end()) { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() ); + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); continue; } - ToIterate.push_back( *itr ); + ToIterate.push_back( *itr); } } - ToIterate.erase( ToIterate.begin() ); + ToIterate.erase( ToIterate.begin()); } } @@ -1521,12 +1522,12 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if ( m_Color != '-' ) + if (m_Color != '-') { - return cChatColor::Color + m_Color; + return cChatColor::Delimiter + m_Color; } - if ( m_Groups.size() < 1 ) + if (m_Groups.size() < 1) { return cChatColor::White; } @@ -1547,7 +1548,7 @@ void cPlayer::TossEquippedItem(char a_Amount) char NewAmount = a_Amount; if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) { - NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there + NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there } GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); @@ -1609,7 +1610,7 @@ void cPlayer::TossItems(const cItems & a_Items) double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player + m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } @@ -1804,7 +1805,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); - LOGD("Player \"%s\" was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", + LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() ); @@ -1888,7 +1889,7 @@ bool cPlayer::SaveToDisk() { LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", GetName().c_str(), SourceFile.c_str() - ); + ); return false; } @@ -1913,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() StringList Permissions; const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) { if (itr->second) { - Permissions.push_back( itr->first ); + Permissions.push_back( itr->first); } } @@ -1930,7 +1931,7 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() void cPlayer::UseEquippedItem(void) { - if (IsGameModeCreative()) // No damage in creative + if (IsGameModeCreative()) // No damage in creative { return; } @@ -1994,17 +1995,6 @@ void cPlayer::HandleFood(void) } } - // Apply food poisoning food exhaustion: - if (m_FoodPoisonedTicksRemaining > 0) - { - m_FoodPoisonedTicksRemaining--; - m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick - } - else - { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect. - } - // Apply food exhaustion that has accumulated: if (m_FoodExhaustionLevel >= 4.0) { @@ -2084,7 +2074,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { if (IsClimbing()) { - if (a_DeltaPos.y > 0.0) // Going up + if (a_DeltaPos.y > 0.0) // Going up { m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); } @@ -2103,7 +2093,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) } else { - if (Value >= 25) // Ignore small/slow movement + if (Value >= 25) // Ignore small/slow movement { m_Stats.AddValue(statDistFlown, Value); } @@ -2141,6 +2131,8 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } + + // If we have just teleported, apply no exhaustion if (m_bIsTeleporting) { m_bIsTeleporting = false; @@ -2152,6 +2144,13 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } + + // Process exhaustion every two ticks as that is how frequently m_LastPos is updated + // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value + if (GetWorld()->GetWorldAge() % 2 != 0) + { + return; + } // Calculate the distance travelled, update the last pos: Vector3d Movement(GetPosition() - m_LastPos); |