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-rw-r--r--src/Entities/Player.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 6bd0a3d20..790147fd3 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -56,8 +56,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_Stance(0.0),
m_Inventory(*this),
m_EnderChestContents(9, 3),
- m_CurrentWindow(NULL),
- m_InventoryWindow(NULL),
+ m_CurrentWindow(nullptr),
+ m_InventoryWindow(nullptr),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
@@ -78,10 +78,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_IsChargingBow(false),
m_BowCharge(0),
m_FloaterID(-1),
- m_Team(NULL),
+ m_Team(nullptr),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
- m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
+ m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
m_CustomName("")
{
m_InventoryWindow = new cInventoryWindow(*this);
@@ -96,7 +96,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_PlayerName = a_PlayerName;
- cWorld * World = NULL;
+ cWorld * World = nullptr;
if (!LoadFromDisk(World))
{
m_Inventory.Clear();
@@ -144,10 +144,10 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_ClientHandle = NULL;
+ m_ClientHandle = nullptr;
delete m_InventoryWindow;
- m_InventoryWindow = NULL;
+ m_InventoryWindow = nullptr;
LOGD("Player %p deleted", this);
}
@@ -186,12 +186,12 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
- if (m_ClientHandle != NULL)
+ if (m_ClientHandle != nullptr)
{
if (m_ClientHandle->IsDestroyed())
{
// This should not happen, because destroying a client will remove it from the world, but just in case
- m_ClientHandle = NULL;
+ m_ClientHandle = nullptr;
return;
}
@@ -504,7 +504,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Damage > 0)
{
// cPlayer makes sure damage isn't applied in creative, no need to check here
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
@@ -651,7 +651,7 @@ void cPlayer::AbortEating(void)
void cPlayer::SendHealth(void)
{
- if (m_ClientHandle != NULL)
+ if (m_ClientHandle != nullptr)
{
m_ClientHandle->SendHealth();
}
@@ -663,7 +663,7 @@ void cPlayer::SendHealth(void)
void cPlayer::SendExperience(void)
{
- if (m_ClientHandle != NULL)
+ if (m_ClientHandle != nullptr)
{
m_ClientHandle->SendExperience();
m_bDirtyExperience = false;
@@ -859,11 +859,11 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
}
}
- if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
- if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
+ if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
{
if (!m_Team->AllowsFriendlyFire())
{
@@ -915,7 +915,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
- if ((a_TDI.Attacker == NULL) && m_World->ShouldBroadcastDeathMessages())
+ if ((a_TDI.Attacker == nullptr) && m_World->ShouldBroadcastDeathMessages())
{
AString DamageText;
switch (a_TDI.DamageType)
@@ -941,7 +941,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
}
- else if (a_TDI.Attacker == NULL) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
+ else if (a_TDI.Attacker == nullptr) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
{
// no-op
}
@@ -997,7 +997,7 @@ void cPlayer::Killed(cEntity * a_Victim)
void cPlayer::Respawn(void)
{
- ASSERT(m_World != NULL);
+ ASSERT(m_World != nullptr);
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
@@ -1107,9 +1107,9 @@ void cPlayer::SetTeam(cTeam * a_Team)
cTeam * cPlayer::UpdateTeam(void)
{
- if (m_World == NULL)
+ if (m_World == nullptr)
{
- SetTeam(NULL);
+ SetTeam(nullptr);
}
else
{
@@ -1142,7 +1142,7 @@ void cPlayer::OpenWindow(cWindow * a_Window)
void cPlayer::CloseWindow(bool a_CanRefuse)
{
- if (m_CurrentWindow == NULL)
+ if (m_CurrentWindow == nullptr)
{
m_CurrentWindow = m_InventoryWindow;
return;
@@ -1167,7 +1167,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
{
- if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
+ if ((m_CurrentWindow == nullptr) || (m_CurrentWindow->GetWindowID() != a_WindowID))
{
return;
}
@@ -1354,7 +1354,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
Vector3d AddSpeed(a_NewPos);
AddSpeed.y = 0;
@@ -1581,7 +1581,7 @@ void cPlayer::TossItems(const cItems & a_Items)
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
- ASSERT(a_World != NULL);
+ ASSERT(a_World != nullptr);
if (GetWorld() == a_World)
{
@@ -1590,7 +1590,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
}
// Send the respawn packet:
- if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
+ if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
@@ -1652,7 +1652,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
);
- if (a_World == NULL)
+ if (a_World == nullptr)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
@@ -1729,7 +1729,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_LoadedWorldName = root.get("world", "world").asString();
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false);
- if (a_World == NULL)
+ if (a_World == nullptr)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
@@ -1795,7 +1795,7 @@ bool cPlayer::SaveToDisk()
root["SpawnY"] = GetLastBedPos().y;
root["SpawnZ"] = GetLastBedPos().z;
- if (m_World != NULL)
+ if (m_World != nullptr)
{
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
@@ -1949,7 +1949,7 @@ void cPlayer::HandleFood(void)
else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
// Damage from starving
- TakeDamage(dtStarving, NULL, 1, 1, 0);
+ TakeDamage(dtStarving, nullptr, 1, 1, 0);
}
}
}
@@ -2018,7 +2018,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
- if (m_AttachedTo == NULL)
+ if (m_AttachedTo == nullptr)
{
if (IsClimbing())
{
@@ -2091,7 +2091,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
}
// If riding anything, apply no food exhaustion
- if (m_AttachedTo != NULL)
+ if (m_AttachedTo != nullptr)
{
return;
}