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-rw-r--r--src/Entities/Player.cpp70
1 files changed, 66 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 8f30cd4cc..67d5a47ef 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -240,6 +240,11 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
HandleFood();
}
+ if (m_IsFishing)
+ {
+ HandleFloater();
+ }
+
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
cTimer t1;
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
@@ -247,6 +252,11 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
}
+
+ if (IsFlying())
+ {
+ m_LastGroundHeight = (float)GetPosY();
+ }
}
@@ -447,10 +457,16 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
m_LastJumpHeight = (float)GetPosY();
- if ((Damage > 0) && (!IsGameModeCreative()))
+ if (Damage > 0)
{
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
+ if (!IsGameModeCreative())
+ {
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
+ }
+
+ // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
+ GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
+ }
m_LastGroundHeight = (float)GetPosY();
}
@@ -804,6 +820,22 @@ void cPlayer::KilledBy(cEntity * a_Killer)
m_Inventory.Clear();
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
+
+ if (a_Killer == NULL)
+ {
+ GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by environmental damage", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str()));
+ }
+ else if (a_Killer->IsPlayer())
+ {
+ GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
+ }
+ else
+ {
+ AString KillerClass = a_Killer->GetClass();
+ KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
+
+ GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str()));
+ }
}
@@ -974,6 +1006,12 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
+
+ if (!IsGameModeCreative())
+ {
+ SetFlying(false);
+ SetCanFly(false);
+ }
}
@@ -1289,7 +1327,7 @@ AString cPlayer::GetColor(void) const
{
if ( m_Color != '-' )
{
- return cChatColor::MakeColor( m_Color );
+ return cChatColor::Color + m_Color;
}
if ( m_Groups.size() < 1 )
@@ -1781,6 +1819,30 @@ void cPlayer::HandleFood(void)
+void cPlayer::HandleFloater()
+{
+ if (GetEquippedItem().m_ItemType == E_ITEM_FISHING_ROD)
+ {
+ return;
+ }
+ class cFloaterCallback :
+ public cEntityCallback
+ {
+ public:
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ a_Entity->Destroy(true);
+ return true;
+ }
+ } Callback;
+ m_World->DoWithEntityByID(m_FloaterID, Callback);
+ SetIsFishing(false);
+}
+
+
+
+
+
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())