diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 76 |
1 files changed, 40 insertions, 36 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index afe5965aa..ffdcca2ec 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -88,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_PlayerName = a_PlayerName; - if (!LoadFromDisk()) + cWorld * World = NULL; + if (!LoadFromDisk(World)) { m_Inventory.Clear(); - cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); - SetPosX(DefaultWorld->GetSpawnX()); - SetPosY(DefaultWorld->GetSpawnY()); - SetPosZ(DefaultWorld->GetSpawnZ()); + SetPosX(World->GetSpawnX()); + SetPosY(World->GetSpawnY()); + SetPosZ(World->GetSpawnZ()); + SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ())); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -107,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : if (m_GameMode == gmNotSet) { - cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } if (World->IsGameModeCreative()) { m_CanFly = true; @@ -140,8 +136,6 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this); - m_ClientHandle = NULL; delete m_InventoryWindow; @@ -157,8 +151,6 @@ cPlayer::~cPlayer(void) void cPlayer::Destroyed() { CloseWindow(false); - - m_ClientHandle = NULL; } @@ -983,12 +975,12 @@ void cPlayer::Respawn(void) m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*m_World, true); + m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true); // Extinguish the fire: StopBurning(); - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z); SetVisible(true); } @@ -1617,29 +1609,29 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(const char * a_WorldName) +bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) + ASSERT(a_World != NULL); + + if (GetWorld() == a_World) { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + // Don't move to same world return false; } // Send the respawn packet: - if (m_ClientHandle != NULL) + if (a_ShouldSendRespawn && (m_ClientHandle != NULL)) { - m_ClientHandle->SendRespawn(*World); + m_ClientHandle->SendRespawn(a_World->GetDimension()); } - // Remove all links to the old world - m_World->RemovePlayer(this); - - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 + // Remove player from the old world + SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + GetWorld()->RemovePlayer(this); // Queue adding player to the new world, including all the necessary adjustments to the object - World->AddPlayer(this); + a_World->AddPlayer(this); + SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value return true; } @@ -1687,13 +1679,12 @@ void cPlayer::LoadPermissionsFromDisk() - -bool cPlayer::LoadFromDisk(void) +bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { LoadPermissionsFromDisk(); // Load from the UUID file: - if (LoadFromFile(GetUUIDFileName(m_UUID))) + if (LoadFromFile(GetUUIDFileName(m_UUID), a_World)) { return true; } @@ -1702,7 +1693,7 @@ bool cPlayer::LoadFromDisk(void) AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData()) { - if (LoadFromFile(GetUUIDFileName(OfflineUUID))) + if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World)) { return true; } @@ -1712,7 +1703,7 @@ bool cPlayer::LoadFromDisk(void) if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData()) { AString OldStyleFileName = Printf("players/%s.json", GetName().c_str()); - if (LoadFromFile(OldStyleFileName)) + if (LoadFromFile(OldStyleFileName, a_World)) { // Save in new format and remove the old file if (SaveToDisk()) @@ -1727,6 +1718,11 @@ bool cPlayer::LoadFromDisk(void) LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.", GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str() ); + + if (a_World == NULL) + { + a_World = cRoot::Get()->GetDefaultWorld(); + } return false; } @@ -1734,7 +1730,7 @@ bool cPlayer::LoadFromDisk(void) -bool cPlayer::LoadFromFile(const AString & a_FileName) +bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) { // Load the data from the file: cFile f; @@ -1799,6 +1795,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); + a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true); + + m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); + m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); + m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. @@ -1806,7 +1807,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); return true; @@ -1818,7 +1819,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) bool cPlayer::SaveToDisk() { - cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data @@ -1853,6 +1853,10 @@ bool cPlayer::SaveToDisk() root["foodExhaustion"] = m_FoodExhaustionLevel; root["isflying"] = IsFlying(); root["lastknownname"] = GetName(); + root["SpawnX"] = GetLastBedPos().x; + root["SpawnY"] = GetLastBedPos().y; + root["SpawnZ"] = GetLastBedPos().z; + if (m_World != NULL) { root["world"] = m_World->GetName(); |