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-rw-r--r--src/Entities/Player.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 3a9360d1e..40754f6d9 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -82,7 +82,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_bDirtyExperience(false),
m_IsChargingBow(false),
m_BowCharge(0),
- m_FloaterID(-1),
+ m_FloaterID(cEntity::INVALID_ID),
m_Team(nullptr),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
@@ -508,7 +508,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
- m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
+ m_Stats.AddValue(statDistFallen, FloorC<StatValue>(Dist * 100 + 0.5));
}
int Damage = static_cast<int>(Dist - 3.f);
@@ -878,7 +878,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
- cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
+ cPlayer * Attacker = reinterpret_cast<cPlayer *>(a_TDI.Attacker);
if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
{
@@ -896,7 +896,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
AddFoodExhaustion(0.3f);
SendHealth();
- m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
+ m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -926,7 +926,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
{
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
- m_Stats.AddValue(statItemsDropped, (StatValue)Pickups.Size());
+ m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(Pickups.Size()));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -969,7 +969,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
else if (a_TDI.Attacker->IsPlayer())
{
- cPlayer * Killer = (cPlayer *)a_TDI.Attacker;
+ cPlayer * Killer = reinterpret_cast<cPlayer *>(a_TDI.Attacker);
AString DeathMessage = Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str());
PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
if (DeathMessage != AString(""))
@@ -1010,7 +1010,7 @@ void cPlayer::Killed(cEntity * a_Victim)
}
else if (a_Victim->IsMob())
{
- if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile)
+ if (reinterpret_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile)
{
AwardAchievement(achKillMonster);
}
@@ -1293,7 +1293,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
if (Old > 0)
{
- return m_Stats.AddValue(a_Ach);
+ return static_cast<unsigned int>(m_Stats.AddValue(a_Ach));
}
else
{
@@ -1311,7 +1311,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
// Achievement Get!
m_ClientHandle->SendStatistics(m_Stats);
- return New;
+ return static_cast<unsigned int>(New);
}
}
@@ -1630,7 +1630,7 @@ void cPlayer::TossItems(const cItems & a_Items)
return;
}
- m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
+ m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(a_Items.Size()));
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
@@ -1781,18 +1781,18 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
Json::Value & JSON_PlayerPosition = root["position"];
if (JSON_PlayerPosition.size() == 3)
{
- SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble());
- SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble());
- SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble());
+ SetPosX(JSON_PlayerPosition[0].asDouble());
+ SetPosY(JSON_PlayerPosition[1].asDouble());
+ SetPosZ(JSON_PlayerPosition[2].asDouble());
m_LastPos = GetPosition();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
- SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble()));
- SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble()));
- SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble()));
+ SetYaw (static_cast<float>(JSON_PlayerRotation[0].asDouble()));
+ SetPitch (static_cast<float>(JSON_PlayerRotation[1].asDouble()));
+ SetRoll (static_cast<float>(JSON_PlayerRotation[2].asDouble()));
}
m_Health = root.get("health", 0).asInt();
@@ -1805,7 +1805,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_CurrentXp = root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
- m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
+ m_GameMode = static_cast<eGameMode>(root.get("gamemode", eGameMode_NotSet).asInt());
if (m_GameMode == eGameMode_Creative)
{
@@ -1948,7 +1948,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
// If the item has an unbreaking enchantment, give it a random chance of not breaking:
cItem Item = GetEquippedItem();
- int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
+ int UnbreakingLevel = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking));
if (UnbreakingLevel > 0)
{
int chance;
@@ -1968,7 +1968,7 @@ void cPlayer::UseEquippedItem(int a_Amount)
}
}
- if (GetInventory().DamageEquippedItem(a_Amount))
+ if (GetInventory().DamageEquippedItem(static_cast<Int16>(a_Amount)))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
}
@@ -2104,7 +2104,7 @@ bool cPlayer::IsClimbing(void) const
void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
- StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
+ StatValue Value = FloorC<StatValue>(a_DeltaPos.Length() * 100 + 0.5);
if (m_AttachedTo == nullptr)
{
@@ -2112,7 +2112,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
if (a_DeltaPos.y > 0.0) // Going up
{
- m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
+ m_Stats.AddValue(statDistClimbed, FloorC<StatValue>(a_DeltaPos.y * 100 + 0.5));
}
}
else if (IsSubmerged())
@@ -2146,7 +2146,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
case cEntity::etMonster:
{
- cMonster * Monster = (cMonster *)m_AttachedTo;
+ cMonster * Monster = reinterpret_cast<cMonster *>(m_AttachedTo);
switch (Monster->GetMobType())
{
case mtPig: m_Stats.AddValue(statDistPig, Value); break;