diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index fa9ac7cad..e02c66bd3 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -72,22 +72,22 @@ public: Returns true on success "should" really only be called at init or player death, plugins excepted */ - bool SetCurrentExperience(short a_XpTotal); + bool SetCurrentExperience(int a_XpTotal); /* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE Wont't allow xp to go negative Returns the new current experience, -1 on error */ - short DeltaExperience(short a_Xp_delta); + int DeltaExperience(int a_Xp_delta); /** Gets the experience total - XpTotal for score on death */ - inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } + inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } /** Gets the currrent experience */ - inline short GetCurrentXp(void) { return m_CurrentXp; } + inline int GetCurrentXp(void) { return m_CurrentXp; } /** Gets the current level - XpLevel */ - short GetXpLevel(void); + int GetXpLevel(void); /** Gets the experience bar percentage - XpP */ float GetXpPercentage(void); @@ -95,13 +95,13 @@ public: /** Caculates the amount of XP needed for a given level Ref: http://minecraft.gamepedia.com/XP */ - static short XpForLevel(short int a_Level); + static int XpForLevel(int a_Level); /** Inverse of XpForLevel Ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations */ - static short CalcLevelFromXp(short int a_CurrentXp); + static int CalcLevelFromXp(int a_CurrentXp); // tolua_end @@ -121,7 +121,7 @@ public: inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export - inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export + virtual bool IsOnGround(void) const override { return m_bTouchGround; } inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } @@ -581,8 +581,8 @@ protected: Int64 m_EatingFinishTick; /** Player Xp level */ - short int m_LifetimeTotalXp; - short int m_CurrentXp; + int m_LifetimeTotalXp; + int m_CurrentXp; // flag saying we need to send a xp update to client bool m_bDirtyExperience; |