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-rw-r--r--src/Entities/Player.h55
1 files changed, 19 insertions, 36 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 1e7a17e4f..ba3c345ed 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -48,12 +48,11 @@ public:
CLASS_PROTODEF(cPlayer)
- cPlayer(const cClientHandlePtr & a_Client, const AString & a_PlayerName);
-
- virtual bool Initialize(OwnedEntity a_Self, cWorld & a_World) override;
+ cPlayer(const cClientHandlePtr & a_Client);
virtual ~cPlayer() override;
+ virtual void OnAddToWorld(cWorld & a_World) override;
virtual void OnRemoveFromWorld(cWorld & a_World) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
@@ -123,6 +122,9 @@ public:
// tolua_end
+ /** Gets the set of IDs for recipes this player has discovered. */
+ const std::set<UInt32> & GetKnownRecipes() const;
+
/** Starts charging the equipped bow */
void StartChargingBow(void);
@@ -187,7 +189,7 @@ public:
eGameMode GetGameMode(void) const { return m_GameMode; }
/** Returns the current effective gamemode (inherited gamemode is resolved before returning) */
- eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; }
+ eGameMode GetEffectiveGameMode(void) const;
/** Sets the gamemode for the player.
The gamemode may be gmNotSet, in that case the player inherits the world's gamemode.
@@ -219,7 +221,7 @@ public:
/** Returns true if the player can be targeted by Mobs */
bool CanMobsTarget(void) const;
- AString GetIP(void) const { return m_IP; } // tolua_export
+ AString GetIP(void) const; // tolua_export
/** Returns the associated team, nullptr if none */
cTeam * GetTeam(void) { return m_Team; } // tolua_export
@@ -243,8 +245,6 @@ public:
If the achievement has been already awarded to the player, this method will just increment the stat counter. */
void AwardAchievement(Statistic a_Ach);
- void SetIP(const AString & a_IP);
-
/** Forces the player to move in the given direction.
@deprecated Use SetSpeed instead. */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
@@ -263,7 +263,6 @@ public:
/** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */
void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true);
- /** Returns the raw client handle associated with the player. */
cClientHandle * GetClientHandle(void) const { return m_ClientHandle.get(); }
// tolua_end
@@ -275,9 +274,6 @@ public:
/** Permute the seed for enchanting related PRNGs, don't use this for other purposes. */
void PermuteEnchantmentSeed();
- /** Returns the SharedPtr to client handle associated with the player. */
- cClientHandlePtr GetClientHandlePtr(void) const { return m_ClientHandle; }
-
// tolua_begin
void SendMessage (const AString & a_Message);
@@ -294,8 +290,7 @@ public:
void SendSystemMessage (const cCompositeChat & a_Message);
void SendAboveActionBarMessage(const cCompositeChat & a_Message);
- const AString & GetName(void) const { return m_PlayerName; }
- void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
+ const AString & GetName(void) const;
// tolua_end
@@ -434,7 +429,7 @@ public:
*/
bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
- const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
+ const AString & GetLoadedWorldName() const { return m_CurrentWorldName; }
/** Opens the inventory of any tame horse the player is riding.
If the player is not riding a horse or if the horse is untamed, does nothing. */
@@ -452,13 +447,6 @@ public:
equipped item is enchanted. */
void UseItem(int a_SlotNumber, short a_Damage = 1);
- void SendHealth(void);
-
- // Send current active hotbar slot
- void SendHotbarActiveSlot(void);
-
- void SendExperience(void);
-
/** In UI windows, get the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; } // tolua_export
@@ -598,10 +586,6 @@ public:
virtual void AttachTo(cEntity * a_AttachTo) override;
virtual void Detach(void) override;
- /** Called by cClientHandle when the client is being destroyed.
- The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
- void RemoveClientHandle(void);
-
/** Returns the progress mined per tick for the block a_Block as a fraction
(1 would be completely mined)
Depends on hardness values so check those are correct.
@@ -647,9 +631,6 @@ protected:
AString m_MsgPrefix, m_MsgSuffix;
AString m_MsgNameColorCode;
- AString m_PlayerName;
- AString m_LoadedWorldName;
-
/** Xp Level stuff */
enum
{
@@ -687,11 +668,18 @@ protected:
/** The player's last saved bed position */
Vector3i m_LastBedPos;
- /** The world which the player respawns in upon death */
- cWorld * m_SpawnWorld;
+ /** The name of the world which the player respawns in upon death.
+ This is stored as a string to enable SaveToDisk to not touch cRoot, and thus can be safely called in the player's destructor. */
+ std::string m_SpawnWorldName;
+
+ /** The name of the world which the player currently resides in.
+ Stored in addition to m_World to allow SaveToDisk to be safely called in the player's destructor. */
+ std::string m_CurrentWorldName;
+
+ /** The save path of the default world. */
+ std::string m_DefaultWorldPath;
eGameMode m_GameMode;
- AString m_IP;
/** The item being dragged by the cursor while in a UI window */
cItem m_DraggingItem;
@@ -738,9 +726,6 @@ protected:
int m_CurrentXp;
unsigned int m_EnchantmentSeed;
- // flag saying we need to send a xp update to client
- bool m_bDirtyExperience;
-
bool m_IsChargingBow;
int m_BowCharge;
@@ -781,8 +766,6 @@ protected:
/** List of known items as Ids */
std::set<cItem, cItem::sItemCompare> m_KnownItems;
- virtual void DoMoveToWorld(const cEntity::sWorldChangeInfo & a_WorldChangeInfo) override;
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;