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-rw-r--r--src/Entities/ProjectileEntity.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 915475f2a..4a5da0874 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -60,11 +60,11 @@ protected:
{
/*
// DEBUG:
- LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)",
+ FLOGD("Hit block {0}:{1} at {2} face {3}, {4} ({5})",
a_BlockType, a_BlockMeta,
- a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
+ Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_EntryFace,
cBlockInfo::IsSolid(a_BlockType) ? "solid" : "non-solid",
- ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
+ ItemToString(cItem(a_BlockType, 1, a_BlockMeta))
);
*/
@@ -306,10 +306,8 @@ void cProjectileEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
SetSpeed(0, 0, 0);
// DEBUG:
- LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d",
- m_UniqueID,
- a_HitPos.x, a_HitPos.y, a_HitPos.z,
- a_HitFace
+ FLOGD("Projectile {0}: pos {1:.02f}, hit solid block at face {2}",
+ m_UniqueID, a_HitPos, a_HitFace
);
m_IsInGround = true;
@@ -401,11 +399,11 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff();
// DEBUG:
- LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)",
+ FLOGD("Projectile {0} has hit an entity {1} ({2}) at {3:.02f} (coeff {4:.03f})",
m_UniqueID,
EntityCollisionCallback.GetHitEntity()->GetUniqueID(),
EntityCollisionCallback.GetHitEntity()->GetClass(),
- HitPos.x, HitPos.y, HitPos.z,
+ HitPos,
EntityCollisionCallback.GetMinCoeff()
);
@@ -438,11 +436,8 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
SetPitchFromSpeed();
/*
- LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
- m_UniqueID,
- GetPosX(), GetPosY(), GetPosZ(),
- GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
+ FLOGD("Projectile {0}: pos {1:.02f}, speed {2:.02f}, rot {{{3:.02f}, {4:.02f}}}",
+ m_UniqueID, GetPos(), GetSpeed(), GetYaw(), GetPitch()
);
*/
}