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-rw-r--r--src/Entities/ProjectileEntity.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 4721409ee..e80592999 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -49,7 +49,7 @@ public:
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
@@ -174,7 +174,7 @@ protected:
Vector3i m_HitBlockPos;
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer * a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
@@ -204,7 +204,7 @@ protected:
// tolua_end
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
@@ -232,7 +232,7 @@ protected:
// tolua_end
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
@@ -258,7 +258,7 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
@@ -284,7 +284,7 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
// tolua_begin
@@ -310,7 +310,7 @@ public:
protected:
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
@@ -339,7 +339,7 @@ protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
@@ -370,7 +370,7 @@ protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// tolua_begin