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-rw-r--r--src/Entities/SplashPotionEntity.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 5574ea53c..4035b4794 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -67,20 +67,25 @@ cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d
bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
{
- double distance_splash = (a_Entity->GetPosition() - m_HitPos).Length();
- if (distance_splash < 20)
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance < 20)
{
// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
// TODO: better equation
- double reduction = -0.25 * distance_splash + 1.0;
- if (reduction < 0) reduction = 0;
-
- m_EntityEffect.SetDistanceModifier(reduction);
+ double Reduction = -0.25 * SplashDistance + 1.0;
+ if (Reduction < 0)
+ {
+ Reduction = 0;
+ }
if (a_Entity->IsPawn())
{
- ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect);
+ ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), Reduction);
}
}
return false;
}
+
+
+
+