summaryrefslogtreecommitdiffstats
path: root/src/Entities/SplashPotionEntity.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Entities/SplashPotionEntity.cpp')
-rw-r--r--src/Entities/SplashPotionEntity.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 13cbcb0fc..6d874e957 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -33,15 +33,16 @@ public:
/** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
virtual bool Item(cEntity * a_Entity) override
{
- double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
- if (SplashDistance >= 20)
+ if (!a_Entity->IsPawn())
{
- // Too far away
+ // Not an entity that can take effects
return false;
}
- if (!a_Entity->IsPawn())
+
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance >= 20)
{
- // Not an entity that can take effects
+ // Too far away
return false;
}
@@ -78,7 +79,8 @@ cSplashPotionEntity::cSplashPotionEntity(
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
- m_PotionColor(a_PotionColor)
+ m_PotionColor(a_PotionColor),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -90,7 +92,7 @@ cSplashPotionEntity::cSplashPotionEntity(
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Splash(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -101,7 +103,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos);
- Destroy(true);
+ m_DestroyTimer = 5;
}
@@ -113,7 +115,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
- m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
+ m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor);
}