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-rw-r--r--src/Entities/Effects.h30
-rw-r--r--src/Entities/EntityEffects.cpp25
-rw-r--r--src/Entities/EntityEffects.h53
-rw-r--r--src/Entities/Pawn.cpp25
-rw-r--r--src/Entities/Pawn.h7
-rw-r--r--src/Entities/Player.cpp6
6 files changed, 113 insertions, 33 deletions
diff --git a/src/Entities/Effects.h b/src/Entities/Effects.h
deleted file mode 100644
index baf3302fb..000000000
--- a/src/Entities/Effects.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-// tolua_begin
-enum ENUM_ENTITY_EFFECT
-{
- E_EFFECT_SPEED = 1,
- E_EFFECT_SLOWNESS = 2,
- E_EFFECT_HASTE = 3,
- E_EFFECT_MINING_FATIGUE = 4,
- E_EFFECT_STENGTH = 5,
- E_EFFECT_INSTANT_HEALTH = 6,
- E_EFFECT_INSTANT_DAMAGE = 7,
- E_EFFECT_JUMP_BOOST = 8,
- E_EFFECT_NAUSEA = 9,
- E_EFFECT_REGENERATION = 10,
- E_EFFECT_RESISTANCE = 11,
- E_EFFECT_FIRE_RESISTANCE = 12,
- E_EFFECT_WATER_BREATHING = 13,
- E_EFFECT_INVISIBILITY = 14,
- E_EFFECT_BLINDNESS = 15,
- E_EFFECT_NIGHT_VISION = 16,
- E_EFFECT_HUNGER = 17,
- E_EFFECT_WEAKNESS = 18,
- E_EFFECT_POISON = 19,
- E_EFFECT_WITHER = 20,
- E_EFFECT_HEALTH_BOOST = 21,
- E_EFFECT_ABSORPTION = 22,
- E_EFFECT_SATURATION = 23,
-} ;
-// tolua_end
diff --git a/src/Entities/EntityEffects.cpp b/src/Entities/EntityEffects.cpp
new file mode 100644
index 000000000..3aa3fd1ed
--- /dev/null
+++ b/src/Entities/EntityEffects.cpp
@@ -0,0 +1,25 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "EntityEffects.h"
+
+
+
+
+
+cEntityEffect::cEntityEffect():
+ m_Ticks(0),
+ m_Intensity(0)
+{
+
+}
+
+
+
+
+
+cEntityEffect::cEntityEffect(int a_Ticks, short a_Intensity):
+ m_Ticks(a_Ticks),
+ m_Intensity(a_Intensity)
+{
+
+}
diff --git a/src/Entities/EntityEffects.h b/src/Entities/EntityEffects.h
new file mode 100644
index 000000000..6ddd86b01
--- /dev/null
+++ b/src/Entities/EntityEffects.h
@@ -0,0 +1,53 @@
+#pragma once
+
+// tolua_begin
+class cEntityEffect {
+public:
+
+ /** All types of entity effects (numbers correspond to IDs) */
+ enum eType
+ {
+ efSpeed = 1,
+ efSlowness = 2,
+ efHaste = 3,
+ efMiningFatigue = 4,
+ efStrength = 5,
+ efInstantHealth = 6,
+ efInstantDamage = 7,
+ efJumpBoost = 8,
+ efNausia = 9,
+ efRegeneration = 10,
+ efResistance = 11,
+ efFireResistance = 12,
+ efWaterBreathing = 13,
+ efInvisibility = 14,
+ efBlindness = 15,
+ efNightVision = 16,
+ efHunger = 17,
+ efWeakness = 18,
+ efPoison = 19,
+ efWither = 20,
+ efHealthBoost = 21,
+ efAbsorption = 22,
+ efSaturation = 23,
+ } ;
+
+ /** The duration of the effect */
+ int m_Ticks;
+
+ /** How strong the effect will be applied */
+ short m_Intensity;
+
+ /**
+ * An empty entity effect
+ */
+ cEntityEffect();
+
+ /**
+ * An entity effect
+ * @param a_Ticks The duration of the effect
+ * @param a_Intensity How strong the effect will be applied
+ */
+ cEntityEffect(int a_Ticks, short a_Intensity);
+};
+// tolua_end
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index fffefd538..e1ddca27e 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -10,6 +10,7 @@
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
, m_bBurnable(true)
+ , m_EntityEffects(std::map<cEntityEffect::eType, cEntityEffect>())
{
}
@@ -17,3 +18,27 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
+void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
+{
+
+
+ super::Tick(a_Dt, a_Chunk);
+}
+
+
+
+
+
+void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
+{
+ m_EntityEffects[a_EffectType] = a_Effect;
+}
+
+
+
+
+
+void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
+{
+ m_EntityEffects.erase(a_EffectType);
+}
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index e76337d86..7824a06f8 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -2,6 +2,7 @@
#pragma once
#include "Entity.h"
+#include "EntityEffects.h"
@@ -18,9 +19,15 @@ public:
CLASS_PROTODEF(cPawn);
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
+ void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
protected:
bool m_bBurnable;
+ std::map<cEntityEffect::eType, cEntityEffect> m_EntityEffects;
} ; // tolua_export
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index fdc0bb390..035973a16 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -584,12 +584,12 @@ void cPlayer::FoodPoison(int a_NumTicks)
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned)
{
- m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER);
+ m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger);
SendHealth();
}
else
{
- m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
+ m_World->BroadcastEntityEffect(*this, cEntityEffect::efHunger, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
}
}
@@ -1930,7 +1930,7 @@ void cPlayer::HandleFood(void)
}
else
{
- m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect.
+ m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger); // Remove the "Hunger" effect.
}
// Apply food exhaustion that has accumulated: