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-rw-r--r--src/Entities/Entity.h5
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/Player.h2
3 files changed, 5 insertions, 4 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 0c393c0f5..9fe771120 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -421,6 +421,9 @@ public:
UNUSED(a_Killer);
}
+ /** Sets the internal world pointer to a new cWorld, doesn't update anything else. */
+ void SetWorld(cWorld * a_World) { m_World = a_World; }
+
protected:
static cCriticalSection m_CSCount;
static int m_EntityCount;
@@ -485,8 +488,6 @@ protected:
virtual void Destroyed(void) {} // Called after the entity has been destroyed
- void SetWorld(cWorld * a_World) { m_World = a_World; }
-
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir();
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 3a9324d09..b83419903 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1595,8 +1595,6 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension()));
// Add player to all the necessary parts of the new world
- SetWorld(World);
- m_ClientHandle->StreamChunks();
World->AddEntity(this);
World->AddPlayer(this);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b7cb27d6c..83b9ad593 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -328,6 +328,8 @@ public:
void SetVisible( bool a_bVisible ); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
+ /** Moves the player to the specified world.
+ Returns true if successful, false on failure (world not found). */
bool MoveToWorld(const char * a_WorldName); // tolua_export
bool SaveToDisk(void);