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-rw-r--r--src/Entities/Entity.cpp203
-rw-r--r--src/Entities/Entity.h69
-rw-r--r--src/Entities/Player.cpp94
-rw-r--r--src/Entities/Player.h43
4 files changed, 328 insertions, 81 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index db0fd0fd6..da578013d 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -12,6 +12,7 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Player.h"
+#include "Items/ItemHandler.h"
@@ -37,6 +38,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Gravity(-9.81f)
, m_LastPos(a_X, a_Y, a_Z)
, m_IsInitialized(false)
+ , m_WorldTravellingFrom(NULL)
, m_EntityType(a_EntityType)
, m_World(NULL)
, m_IsFireproof(false)
@@ -289,11 +291,6 @@ void cEntity::SetPitchFromSpeed(void)
bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
- {
- return false;
- }
-
if (m_Health <= 0)
{
// Can't take damage if already dead
@@ -306,10 +303,17 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
+ if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
+ {
+ return false;
+ }
+
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Player = (cPlayer *)a_TDI.Attacker;
+ Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this);
+
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
if (!Player->IsOnGround())
@@ -614,9 +618,12 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
// Handle drowning
HandleAir();
}
-
- // None of the above functions change position, we remain in the chunk of NextChunk
- HandlePhysics(a_Dt, *NextChunk);
+
+ if (!DetectPortal()) // Our chunk is invalid if we have moved to another world
+ {
+ // None of the above functions changed position, we remain in the chunk of NextChunk
+ HandlePhysics(a_Dt, *NextChunk);
+ }
}
}
@@ -853,7 +860,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
- if (m_World->IsWeatherWet())
+ if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT))
{
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
@@ -1024,6 +1031,184 @@ void cEntity::DetectCacti(void)
+bool cEntity::DetectPortal()
+{
+ if (GetWorld()->GetDimension() == dimOverworld)
+ {
+ if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty())
+ {
+ // Teleportation to either dimension not enabled, don't bother proceeding
+ return false;
+ }
+ }
+ else if (GetWorld()->GetLinkedOverworldName().empty())
+ {
+ // Overworld teleportation disabled, abort
+ return false;
+ }
+
+ int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
+ if ((Y > 0) && (Y < cChunkDef::Height))
+ {
+ switch (GetWorld()->GetBlock(X, Y, Z))
+ {
+ case E_BLOCK_NETHER_PORTAL:
+ {
+ if (m_PortalCooldownData.m_ShouldPreventTeleportation)
+ {
+ // Just exited a portal, don't teleport again
+ return false;
+ }
+
+ if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80)
+ {
+ // Delay teleportation for four seconds if the entity is a non-creative player
+ m_PortalCooldownData.m_TicksDelayed++;
+ return false;
+ }
+ m_PortalCooldownData.m_TicksDelayed = 0;
+
+ switch (GetWorld()->GetDimension())
+ {
+ case dimNether:
+ {
+ if (GetWorld()->GetLinkedOverworldName().empty())
+ {
+ return false;
+ }
+
+ m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
+ }
+
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
+ }
+ case dimOverworld:
+ {
+ if (GetWorld()->GetNetherWorldName().empty())
+ {
+ return false;
+ }
+
+ m_PortalCooldownData.m_ShouldPreventTeleportation = true;
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->AwardAchievement(achEnterPortal);
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
+ }
+
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
+ }
+ default: return false;
+ }
+ }
+ case E_BLOCK_END_PORTAL:
+ {
+ if (m_PortalCooldownData.m_ShouldPreventTeleportation)
+ {
+ return false;
+ }
+
+ switch (GetWorld()->GetDimension())
+ {
+ case dimEnd:
+ {
+ if (GetWorld()->GetLinkedOverworldName().empty())
+ {
+ return false;
+ }
+
+ m_PortalCooldownData.m_ShouldPreventTeleportation = true;
+
+ if (IsPlayer())
+ {
+ cPlayer * Player = (cPlayer *)this;
+ Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
+ Player->GetClientHandle()->SendRespawn(dimOverworld);
+ }
+
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
+ }
+ case dimOverworld:
+ {
+ if (GetWorld()->GetEndWorldName().empty())
+ {
+ return false;
+ }
+
+ m_PortalCooldownData.m_ShouldPreventTeleportation = true;
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
+ }
+
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
+ }
+ default: return false;
+ }
+ }
+ default: break;
+ }
+ }
+
+ // Allow portals to work again
+ m_PortalCooldownData.m_ShouldPreventTeleportation = false;
+ m_PortalCooldownData.m_TicksDelayed = 0;
+ return false;
+}
+
+
+
+
+
+bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
+{
+ UNUSED(a_ShouldSendRespawn);
+ ASSERT(a_World != NULL);
+
+ if (GetWorld() == a_World)
+ {
+ // Don't move to same world
+ return false;
+ }
+
+ // Remove all links to the old world
+ SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal
+ GetWorld()->BroadcastDestroyEntity(*this);
+
+ // Queue add to new world
+ a_World->AddEntity(this);
+ SetWorld(a_World);
+
+ return true;
+}
+
+
+
+
+
+bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
+{
+ cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
+ if (World == NULL)
+ {
+ LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
+ return false;
+ }
+
+ return DoMoveToWorld(World, a_ShouldSendRespawn);
+}
+
+
+
+
+
void cEntity::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(GetPosY() + 0.1);
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index efca60a6c..b9c280b6b 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -128,20 +128,20 @@ public:
esFireworkExploding = 17,
} ;
- enum
- {
- FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire
- FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire
- LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava
- LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava
- BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning
- BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning
- BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
- MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
- DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
- VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage
- FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied
- } ;
+ static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire
+ static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire
+ static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava
+ static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava
+ static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning
+ static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning
+
+ static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire
+
+ static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have
+ static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage
+
+ static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
+ static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
virtual ~cEntity();
@@ -336,6 +336,11 @@ public:
/** Detects the time for application of cacti damage */
virtual void DetectCacti(void);
+
+ /** Detects whether we are in a portal block and begins teleportation procedures if so
+ Returns true if MoveToWorld() was called, false if not
+ */
+ virtual bool DetectPortal(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);
@@ -378,8 +383,22 @@ public:
/// Teleports to the coordinates specified
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
+
+ /** Moves entity to specified world, taking a world pointer */
+ bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) { return DoMoveToWorld(a_World, a_ShouldSendRespawn); }
+
+ /** Moves entity to specified world, taking a world name */
+ bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true);
// tolua_end
+
+ virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn);
+
+ /** Returns if the entity is travelling away from a specified world */
+ bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); }
+
+ /** Sets the world the entity will be leaving */
+ void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
/// Updates clients of changes in the entity.
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
@@ -482,6 +501,12 @@ protected:
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
bool m_IsInitialized;
+ /** World entity is travelling from
+ Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world
+ Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
+ */
+ cWorld * m_WorldTravellingFrom;
+
eEntityType m_EntityType;
cWorld * m_World;
@@ -503,7 +528,6 @@ protected:
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
int m_TicksSinceLastVoidDamage;
-
/** Does the actual speed-setting. The default implementation just sets the member variable value;
overrides can provide further processing, such as forcing players to move at the given speed. */
@@ -523,6 +547,21 @@ protected:
/** Air level of a mobile */
int m_AirLevel;
int m_AirTickTimer;
+
+ /** Structure storing the portal delay timer and cooldown boolean */
+ struct sPortalCooldownData
+ {
+ /** Ticks since entry of portal, used to delay teleportation */
+ unsigned short m_TicksDelayed;
+
+ /** Whether the entity has just exited the portal, and should therefore not be teleported again
+ This prevents teleportation loops, and is reset when the entity has moved out of the portal
+ */
+ bool m_ShouldPreventTeleportation;
+ };
+
+ /** Portal delay timer and cooldown boolean data */
+ sPortalCooldownData m_PortalCooldownData;
/** The number of ticks this entity has been alive for */
long int m_TicksAlive;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 477334948..38182f7d0 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -88,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_PlayerName = a_PlayerName;
- if (!LoadFromDisk())
+ cWorld * World = NULL;
+ if (!LoadFromDisk(World))
{
m_Inventory.Clear();
- cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
- SetPosX(DefaultWorld->GetSpawnX());
- SetPosY(DefaultWorld->GetSpawnY());
- SetPosZ(DefaultWorld->GetSpawnZ());
+ SetPosX(World->GetSpawnX());
+ SetPosY(World->GetSpawnY());
+ SetPosZ(World->GetSpawnZ());
+ SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -107,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
if (m_GameMode == gmNotSet)
{
- cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
if (World->IsGameModeCreative())
{
m_CanFly = true;
@@ -140,8 +136,6 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_World->RemovePlayer( this);
-
m_ClientHandle = NULL;
delete m_InventoryWindow;
@@ -157,8 +151,6 @@ cPlayer::~cPlayer(void)
void cPlayer::Destroyed()
{
CloseWindow(false);
-
- m_ClientHandle = NULL;
}
@@ -890,7 +882,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
- if (a_TDI.Attacker == NULL)
+ if ((a_TDI.Attacker == NULL) && m_World->ShouldBroadcastDeathMessages())
{
AString DamageText;
switch (a_TDI.DamageType)
@@ -983,12 +975,12 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(*m_World, true);
+ m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
// Extinguish the fire:
StopBurning();
- TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
+ TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
SetVisible(true);
}
@@ -1208,11 +1200,13 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
}
else
{
- // First time, announce it
- cCompositeChat Msg;
- Msg.SetMessageType(mtSuccess);
- Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach));
- m_World->BroadcastChat(Msg);
+ if (m_World->ShouldBroadcastAchievementMessages())
+ {
+ cCompositeChat Msg;
+ Msg.SetMessageType(mtSuccess);
+ Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach));
+ m_World->BroadcastChat(Msg);
+ }
// Increment the statistic
StatValue New = m_Stats.AddValue(a_Ach);
@@ -1617,29 +1611,29 @@ void cPlayer::TossItems(const cItems & a_Items)
-bool cPlayer::MoveToWorld(const char * a_WorldName)
+bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
- cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
+ ASSERT(a_World != NULL);
+
+ if (GetWorld() == a_World)
{
- LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
+ // Don't move to same world
return false;
}
// Send the respawn packet:
- if (m_ClientHandle != NULL)
+ if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
{
- m_ClientHandle->SendRespawn(*World);
+ m_ClientHandle->SendRespawn(a_World->GetDimension());
}
- // Remove all links to the old world
- m_World->RemovePlayer(this);
-
- // If the dimension is different, we can send the respawn packet
- // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
+ // Remove player from the old world
+ SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
+ GetWorld()->RemovePlayer(this, false);
// Queue adding player to the new world, including all the necessary adjustments to the object
- World->AddPlayer(this);
+ a_World->AddPlayer(this);
+ SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
return true;
}
@@ -1687,13 +1681,12 @@ void cPlayer::LoadPermissionsFromDisk()
-
-bool cPlayer::LoadFromDisk(void)
+bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
LoadPermissionsFromDisk();
// Load from the UUID file:
- if (LoadFromFile(GetUUIDFileName(m_UUID)))
+ if (LoadFromFile(GetUUIDFileName(m_UUID), a_World))
{
return true;
}
@@ -1704,7 +1697,7 @@ bool cPlayer::LoadFromDisk(void)
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
{
OfflineUsage = "";
- if (LoadFromFile(GetUUIDFileName(OfflineUUID)))
+ if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World))
{
return true;
}
@@ -1714,7 +1707,7 @@ bool cPlayer::LoadFromDisk(void)
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
{
AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
- if (LoadFromFile(OldStyleFileName))
+ if (LoadFromFile(OldStyleFileName, a_World))
{
// Save in new format and remove the old file
if (SaveToDisk())
@@ -1729,6 +1722,11 @@ bool cPlayer::LoadFromDisk(void)
LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
);
+
+ if (a_World == NULL)
+ {
+ a_World = cRoot::Get()->GetDefaultWorld();
+ }
return false;
}
@@ -1736,7 +1734,7 @@ bool cPlayer::LoadFromDisk(void)
-bool cPlayer::LoadFromFile(const AString & a_FileName)
+bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
{
// Load the data from the file:
cFile f;
@@ -1801,6 +1799,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
+ a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true);
+
+ m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
+ m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
+ m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
@@ -1808,7 +1811,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
StatSerializer.Load();
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
+ GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
);
return true;
@@ -1820,7 +1823,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
bool cPlayer::SaveToDisk()
{
- cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data
@@ -1855,6 +1857,10 @@ bool cPlayer::SaveToDisk()
root["foodExhaustion"] = m_FoodExhaustionLevel;
root["isflying"] = IsFlying();
root["lastknownname"] = GetName();
+ root["SpawnX"] = GetLastBedPos().x;
+ root["SpawnY"] = GetLastBedPos().y;
+ root["SpawnZ"] = GetLastBedPos().z;
+
if (m_World != NULL)
{
root["world"] = m_World->GetName();
@@ -1931,14 +1937,14 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
-void cPlayer::UseEquippedItem(void)
+void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
{
return;
}
- if (GetInventory().DamageEquippedItem())
+ if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 29bb4c39d..2bb1664a8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -131,7 +131,7 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
- /** Returns whether the player is climbing (ladders, vines e.t.c). */
+ /** Returns whether the player is climbing (ladders, vines etc.) */
bool IsClimbing(void) const;
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
@@ -325,7 +325,7 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void Killed(cEntity * a_Victim) override;
-
+
void Respawn(void); // tolua_export
void SetVisible( bool a_bVisible); // tolua_export
@@ -333,30 +333,36 @@ public:
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- bool MoveToWorld(const char * a_WorldName); // tolua_export
+ virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override;
+ /** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
+
+ typedef cWorld * cWorldPtr;
- /** Loads the player data from the disk file.
- Returns true on success, false on failure. */
- bool LoadFromDisk(void);
+ /** Loads the player data from the disk file
+ Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile()
+ Returns true on success, false on failure
+ */
+ bool LoadFromDisk(cWorldPtr & a_World);
- /** Loads the player data from the specified file.
- Returns true on success, false on failure. */
- bool LoadFromFile(const AString & a_FileName);
+ /** Loads the player data from the specified file
+ Sets a_World to the world where the player will spawn, based on the stored world name or the default world
+ Returns true on success, false on failure
+ */
+ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
- void UseEquippedItem(void);
+ void UseEquippedItem(int a_Amount = 1);
void SendHealth(void);
void SendExperience(void);
- // In UI windows, the item that the player is dragging:
- bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
+ /** In UI windows, get the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
@@ -404,11 +410,20 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Gets the last position that the player slept in
+ This is initialised to the world spawn point if the player has not slept in a bed as of yet
+ */
+ Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
+
+ /** Sets the player's bed (home) position */
+ void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
+
/** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos);
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
+
// tolua_end
// cEntity overrides:
@@ -466,6 +481,9 @@ protected:
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
+ /** The player's last saved bed position */
+ Vector3i m_LastBedPos;
+
char m_Color;
eGameMode m_GameMode;
@@ -540,7 +558,6 @@ protected:
If no ClientHandle is given, the UUID is initialized to empty. */
AString m_UUID;
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;