diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Boat.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.h | 2 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 5 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 9 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 47 | ||||
-rw-r--r-- | src/Entities/Player.h | 15 |
7 files changed, 75 insertions, 7 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 8ff8866a1..328a70846 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -62,6 +62,8 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI) void cBoat::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + if (m_Attachee != NULL) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6bc070dcc..3fa7e80c1 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -447,7 +447,7 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer &) {} + virtual void OnRightClicked(cPlayer & a_Player) {} /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 7f923ef61..f512324eb 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -22,6 +22,8 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_ void cItemFrame::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + if (!m_Item.IsEmpty()) { // Item not empty, rotate, clipping values to zero to three inclusive diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 5833cb4ae..2df64d5c1 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -1073,6 +1073,8 @@ cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const c void cRideableMinecart::OnRightClicked(cPlayer & a_Player) { + super::OnRightClicked(a_Player); + if (m_Attachee != NULL) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) @@ -1125,8 +1127,7 @@ void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item) void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) { - // Show the chest UI window to the player - // TODO + // TODO: Show the chest UI window to the player } diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index fe6c24a7a..fc8ca3d47 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -9,9 +9,9 @@ -cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height): - super(a_EntityType, 0, 0, 0, a_Width, a_Height), - m_EntityEffects(tEffectMap()) +cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : + super(a_EntityType, 0, 0, 0, a_Width, a_Height) + , m_EntityEffects(tEffectMap()) { } @@ -111,3 +111,6 @@ void cPawn::ClearEntityEffects() RemoveEntityEffect(EffectType); } } + + + diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 871311e86..1bdb752c5 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -81,7 +81,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_Team(NULL), m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), - m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "") + m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""), + m_CustomName("") { m_InventoryWindow = new cInventoryWindow(*this); m_CurrentWindow = m_InventoryWindow; @@ -809,6 +810,28 @@ void cPlayer::SetCanFly(bool a_CanFly) +void cPlayer::SetCustomName(const AString & a_CustomName) +{ + if (m_CustomName == a_CustomName) + { + return; + } + AString OldCustomName = m_CustomName; + + m_CustomName = a_CustomName; + if (m_CustomName.length() > 16) + { + m_CustomName = m_CustomName.substr(0, 16); + } + + m_World->BroadcastPlayerListUpdateDisplayName(*this, m_CustomName); + m_World->BroadcastSpawnEntity(*this, m_ClientHandle); +} + + + + + void cPlayer::SetFlying(bool a_IsFlying) { if (a_IsFlying == m_IsFlying) @@ -1450,6 +1473,28 @@ AString cPlayer::GetColor(void) const +AString cPlayer::GetPlayerListName(void) const +{ + const AString & Color = GetColor(); + + if (HasCustomName()) + { + return m_CustomName; + } + else if ((GetName().length() <= 14) && !Color.empty()) + { + return Printf("%s%s", Color.c_str(), GetName().c_str()); + } + else + { + return GetName(); + } +} + + + + + void cPlayer::TossEquippedItem(char a_Amount) { cItems Drops; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d64dd6b99..ffd0b7e03 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -254,6 +254,9 @@ public: The returned value either is empty, or includes the cChatColor::Delimiter. */ AString GetColor(void) const; + /** Returns the name that is used in the playerlist. */ + AString GetPlayerListName(void) const; + /** tosses the item in the selected hotbar slot */ void TossEquippedItem(char a_Amount = 1); @@ -401,6 +404,16 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Returns true if the player has a custom name. */ + bool HasCustomName(void) const { return !m_CustomName.empty(); } + + /** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */ + const AString & GetCustomName(void) const { return m_CustomName; } + + /** Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. + The custom name will be used in the tab-list, in the player nametag and in the tab-completion. */ + void SetCustomName(const AString & a_CustomName); + /** Gets the last position that the player slept in This is initialised to the world spawn point if the player has not slept in a bed as of yet */ @@ -565,6 +578,8 @@ protected: If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; + AString m_CustomName; + /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |