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-rw-r--r--src/Entities/Pickup.cpp4
-rw-r--r--src/Entities/Player.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 6cd709e08..05d1cd185 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -57,7 +57,7 @@ public:
}
m_Pickup->GetItem().AddCount(static_cast<char>(CombineCount));
- Item.m_ItemCount -= CombineCount;
+ Item.m_ItemCount -= static_cast<char>(CombineCount);
if (Item.m_ItemCount <= 0)
{
@@ -246,7 +246,7 @@ bool cPickup::CollectedBy(cEntity & a_Dest)
}
auto & Villager = static_cast<cVillager &>(Mob);
- int NumAdded = Villager.GetInventory().AddItem(m_Item);
+ char NumAdded = Villager.GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
m_Item.m_ItemCount -= NumAdded;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c5c3114d8..0ec8b9c5a 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2344,7 +2344,7 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R
{
for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++)
{
- blks.emplace_back(x, y, z, E_BLOCK_AIR, char(0)); // Use fake blocktype, it will get set later on.
+ blks.emplace_back(x, y, z, E_BLOCK_AIR, NIBBLETYPE(0)); // Use fake blocktype, it will get set later on.
}
}
} // for y