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-rw-r--r--src/Entities/Boat.cpp8
-rw-r--r--src/Entities/Boat.h2
-rw-r--r--src/Entities/Entity.cpp21
-rw-r--r--src/Entities/Entity.h32
-rw-r--r--src/Entities/Minecart.cpp14
-rw-r--r--src/Entities/Minecart.h2
-rw-r--r--src/Entities/Player.cpp21
-rw-r--r--src/Entities/Player.h2
8 files changed, 70 insertions, 32 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 921252253..31bfe3dc3 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
-void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
+bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
{
- super::DoTakeDamage(TDI);
+ if (!super::DoTakeDamage(TDI))
+ {
+ return false;
+ }
if (GetHealth() == 0)
{
@@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
}
Destroy(true);
}
+ return true;
}
diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h
index c4c9afe7a..0fcfbd602 100644
--- a/src/Entities/Boat.h
+++ b/src/Entities/Boat.h
@@ -26,7 +26,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 2d325805b..5c675a387 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -62,6 +62,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_InvulnerableTicks(0)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -296,17 +297,23 @@ void cEntity::SetPitchFromSpeed(void)
-void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
- return;
+ return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
- return;
+ return false;
+ }
+
+ if (m_InvulnerableTicks > 0)
+ {
+ // Entity is invulnerable
+ return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@@ -364,10 +371,13 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esGenericHurt);
+ m_InvulnerableTicks = 10;
+
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
+ return true;
}
@@ -564,6 +574,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ if (m_InvulnerableTicks > 0)
+ {
+ m_InvulnerableTicks--;
+ }
+
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 9b8011b55..a682701de 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -262,8 +262,10 @@ public:
// tolua_end
- /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+ /** Makes this entity take damage specified in the a_TDI.
+ The TDI is sent through plugins first, then applied.
+ If it returns false, the entity hasn't receive any damage. */
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
// tolua_begin
@@ -394,6 +396,12 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
+
+ /** Gets the invulnerable ticks from the entity */
+ int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+
+ /** Set the invulnerable ticks from the entity */
+ void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
// tolua_end
@@ -478,29 +486,33 @@ protected:
int m_AirTickTimer;
private:
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
double m_HeadYaw;
- // Measured in meter/second (m/s)
+ /** Measured in meter/second (m/s) */
Vector3d m_Speed;
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
- /// Position of the entity's XZ center and Y bottom
+ /** Position of the entity's XZ center and Y bottom */
Vector3d m_Pos;
- // Measured in meter / second
+ /** Measured in meter / second */
Vector3d m_WaterSpeed;
- // Measured in Kilograms (Kg)
+ /** Measured in Kilograms (Kg) */
double m_Mass;
- /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
+ /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
double m_Width;
- /// Height of the entity (Y axis)
+ /** Height of the entity (Y axis) */
double m_Height;
+
+ /** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
+ While this ticks, a player can't hit this entity. */
+ int m_InvulnerableTicks;
} ; // tolua_export
typedef std::list<cEntity *> cEntityList;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index db55eb058..7bd440d6d 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
-void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
+bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
- super::DoTakeDamage(TDI);
- return; // No drops for creative
+ SetInvulnerableTicks(0);
+ return super::DoTakeDamage(TDI); // No drops for creative
}
m_LastDamage = TDI.FinalDamage;
- super::DoTakeDamage(TDI);
+ if (!super::DoTakeDamage(TDI))
+ {
+ return false;
+ }
m_World->BroadcastEntityMetadata(*this);
@@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
default:
{
ASSERT(!"Unhandled minecart type when spawning pickup!");
- return;
+ return true;
}
}
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
}
+ return true;
}
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index ebdb576e0..1e60f091c 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -36,7 +36,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
int LastDamage(void) const { return m_LastDamage; }
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index fedb62527..08b7d3984 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -808,14 +808,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
-void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
{
// No damage / health in creative mode if not void or plugin damage
- return;
+ return false;
}
}
@@ -828,17 +828,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_Team->AllowsFriendlyFire())
{
// Friendly fire is disabled
- return;
+ return false;
}
}
}
- super::DoTakeDamage(a_TDI);
-
- // Any kind of damage adds food exhaustion
- AddFoodExhaustion(0.3f);
-
- SendHealth();
+ if (super::DoTakeDamage(a_TDI))
+ {
+ // Any kind of damage adds food exhaustion
+ AddFoodExhaustion(0.3f);
+ SendHealth();
+ return true;
+ }
+ return false;
}
@@ -897,6 +899,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
+ SetInvulnerableTicks(20);
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 78d661015..3029abfe0 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -498,7 +498,7 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;