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-rw-r--r--src/Entities/Minecart.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index c75c8288c..b8e8e9f29 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -1250,10 +1250,15 @@ void cMinecartWithChest::Destroyed()
m_Contents.CopyToItems(Pickups);
- // This makes the command not execute if the world is in the midst of destruction :)
- GetWorld()->ScheduleTask(1, [this, Pickups](cWorld & World)
+ // Schedule the pickups creation for the next world tick
+ // This avoids a deadlock when terminating the world
+ // Note that the scheduled task may be run when this object is no longer valid, we need to store everything in the task's captured variables
+ auto posX = GetPosX();
+ auto posY = GetPosY() + 1;
+ auto posZ = GetPosZ();
+ GetWorld()->ScheduleTask(1, [Pickups, posX, posY, posZ](cWorld & World)
{
- World.SpawnItemPickups(Pickups, GetPosX(), GetPosY() + 1, GetPosZ(), 4);
+ World.SpawnItemPickups(Pickups, posX, posY, posZ, 4);
});
}