diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 5 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 6 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 |
3 files changed, 8 insertions, 5 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index f6fa58bb2..b2edfc2b4 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -29,6 +29,11 @@ return super::GetClass(); \ } +#define POSX_TOINT (int)floor(GetPosX()) +#define POSY_TOINT (int)floor(GetPosY()) +#define POSZ_TOINT (int)floor(GetPosZ()) +#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) + diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 2a5baedb6..71e304967 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -26,8 +26,6 @@ #include "inifile/iniFile.h" #include "json/json.h" -#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x)) - @@ -440,7 +438,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) cWorld * World = GetWorld(); if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) { - BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ())); + BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); if (BlockType != E_BLOCK_AIR) { m_bTouchGround = true; @@ -470,7 +468,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) TakeDamage(dtFalling, NULL, Damage, Damage, 0); } - // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int) + // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */); } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 449df978f..50f7560d6 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -415,7 +415,7 @@ protected: float m_LastBlockActionTime; int m_LastBlockActionCnt; eGameMode m_GameMode; - std::string m_IP; + AString m_IP; /// The item being dragged by the cursor while in a UI window cItem m_DraggingItem; |