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-rw-r--r--src/Entities/Entity.h5
-rw-r--r--src/Entities/Player.cpp6
-rw-r--r--src/Entities/Player.h2
3 files changed, 8 insertions, 5 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index f6fa58bb2..b2edfc2b4 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -29,6 +29,11 @@
return super::GetClass(); \
}
+#define POSX_TOINT (int)floor(GetPosX())
+#define POSY_TOINT (int)floor(GetPosY())
+#define POSZ_TOINT (int)floor(GetPosZ())
+#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 2a5baedb6..71e304967 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -26,8 +26,6 @@
#include "inifile/iniFile.h"
#include "json/json.h"
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
@@ -440,7 +438,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
+ BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
if (BlockType != E_BLOCK_AIR)
{
m_bTouchGround = true;
@@ -470,7 +468,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
- // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
+ // Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 449df978f..50f7560d6 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -415,7 +415,7 @@ protected:
float m_LastBlockActionTime;
int m_LastBlockActionCnt;
eGameMode m_GameMode;
- std::string m_IP;
+ AString m_IP;
/// The item being dragged by the cursor while in a UI window
cItem m_DraggingItem;