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-rw-r--r--src/Entities/Entity.cpp31
-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/FallingBlock.cpp4
3 files changed, 32 insertions, 6 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index d0dd6fb50..7c8e18b51 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -410,11 +410,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
-int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
-
- // Filter out damage types that are not protected by armor:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
@@ -429,9 +426,33 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case dtLightning:
case dtPlugin:
{
- return 0;
+ return false;
+ }
+
+ case dtAttack:
+ case dtArrowAttack:
+ case dtCactusContact:
+ case dtLavaContact:
+ case dtFireContact:
+ case dtEnderPearl:
+ case dtExplosion:
+ {
+ return true;
}
}
+ ASSERT(!"Invalid damage type!");
+}
+
+
+
+
+
+int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+{
+ // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+
+ // Filter out damage types that are not protected by armor:
+ if (!ArmorCoversAgainst(a_DamageType)) return 0;
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 86efc5a98..9b8011b55 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -270,6 +270,9 @@ public:
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
+ /** Returns whether armor will protect against the passed damage type **/
+ virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
+
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index a66c7e4ae..bcdac0291 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -87,7 +87,9 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedY(MilliDt * -9.8f);
AddPosition(GetSpeed() * MilliDt);
- if ((GetSpeedX() != 0) || (GetSpeedZ() != 0))
+ // If not static (One billionth precision) broadcast movement.
+ static const float epsilon = 0.000000001;
+ if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon))
{
BroadcastMovementUpdate();
}